Thanks Matt for responding. However, that works as far as artillery fire, as it measures the lethal zone from the impact point. This is as per the Artillery rules in both WaW and Modern Combat. My concern was with weapons not fired as artillery, such as the S-8 rockets I mentioned. They are fired from the Russian Ka-50 Hokum in Modern Combat. Artillery uses Impact point, meaning that all dice are rolled against each target within the weapon's lethal zone. This is the same with Bombs dropped from Aircraft. An impact point is determined and all models within the lethal zone are hit with the damage dice of the bomb, no matter how many there are. These are indirect fire weapons. My concern is with direct fire weapons, such as tank guns, grenades and rockets. The rules in Modern Combat for Lethal Zone (pg. 23) state the following:
...As with other weapons, Damage Dice are allocated as normal. However additional Damage Dice are rolled against every model with in the Lethal Zone...
All the tank guns have one dice. It rolls and hits a tank (or whatever), then rolls additional dice against each other model within the lethal zone.
Following these rules as written, firing rockets would work as follows:
Roll 2xd6. Each die, assuming they didn't roll a one, are allocated the closest and second closest target, as these are the rules for allocating Damage Dice. Then, I have to roll additional dice against all targets within the Lethal Zone, measuring from the first target. This is where the confusion comes in. From the discussion, I gather that 2xd6 are rolled against all these models. This would mean that the second target that already had a die allocated to it would get 2 extra dice. Then there is the question of a possible second lethal zone from the second target from the original Damage allocation. This of course would probably make these rockets far more powerful than intended. The same would go for a team of soldiers that direct fired grenade launchers into a group. As there would be multiple lethal zones (albeit only 1 inch) making many models have many extra dice allocated to them.
So the question remains, though a little changed. How do you determine the first target for direct fire weapons with Lethal Zones? After that, with weapons that have multiple damage dice, is there an extra lethal zone created for the second or more target? If so, do all the extra targets get the full Damage Dice of the weapon?
As I read it, with such direct fire weapons, like the rockets I mentioned, two targets would get at least 3 dice allocated to them and the rest may get as many as 4. This seems awfully powerful. Perhaps that is the difference between direct fire explosives and artillery explosives..
Sorry for the long wind, but just wanted to clarify, as the 'favored' Nebelwerfer is an artillery weapon, whereas the S-8 rockets are not.
Thanks again guys.