Cleokatrah
Mongoose
Hi. I'm new in the Runequest field of things, and I've haunted the site for about a week or so. I'll be running a pbp custom game, but since me and the players want a little more power, I thought giving them 'lesser legendary' abilities would be appropiate. However, I'm not fluent enough to know what impact these will have on the game, or if they're manageable. I'm looking for some input and I appreciate the time anyone takes to oblige me.
Feat (cost)
Prereq:
Description
(If any of the above is not complete, I'm still pondering)
Ambidexterity (10)
Prereq: DEX 14+
Take no penalties with your off hand.
Blind Fight (10)
Prereq: Carrot Top or Perception +70%
When you miss from concealment, roll again.
Carrot Top (10)
Prereq: You must know the speaker of this line: "What's up, doc?"
You ate so many carrots when you were little that you your parents are surprised you haven't turned orange. Gain Night Sight (partial darkness becomes illuminated, and illuminated becomes partial darknes).
Cleave (12)
Prereq: STR 14, Weapon Skill +70%
Your swing is so powerful that when it drops foes, it keeps going. Any enemy standing adjacent to you when strike a killing blow, and still have damage leftover, must make a successful reaction roll to your original attack -20% or receives the rest of the damage. Nearby allies are not threatened by other allies with cleave.
Promote Wilderness Stealth (10)
Prereq: Trackless Step, CHA 12
Your diligence rubs off on those you instruct. By making a persistence roll (DC set by DM), you may share your 'trackless step' benefit with others (One character + one per every CHA point over 12). Enemies tracking your group take a -20% penalty.
Quick (8 ) ?
Prereq: Dex 14
Increase your speed by 2 meters. Can only be taken once.
Quick Draw (8 )
Prereq: DEX 14
Draw or Sheathe a weapon as a free action.
Quick Recoverer (8 )
Prereq: Resilience +70% or Healing +70%
You heal 2 HP/day instead of 1.
Rapid Reload (8 )
PreReq: DEX 14
Lessen the amount of combat actions it takes to reload a weapon by 1. This ability may be taken up to two times.
Smite (12)
Prereq:
Sacrifice all your remaining combat actions for a single, heroic effort. 1 combat action = +20% added to your attack or +2 to damage. No limit to the amount of combat actions you may sacrifice, and you may divide the percentage up as you see fit.
Trackless Step (12)
Prereq: Woodland Stride, DEX 14,
Any effort to track you in the wilderness is done with a -40% penalty.
Feat (cost)
Prereq:
Description
(If any of the above is not complete, I'm still pondering)
Ambidexterity (10)
Prereq: DEX 14+
Take no penalties with your off hand.
Blind Fight (10)
Prereq: Carrot Top or Perception +70%
When you miss from concealment, roll again.
Carrot Top (10)
Prereq: You must know the speaker of this line: "What's up, doc?"
You ate so many carrots when you were little that you your parents are surprised you haven't turned orange. Gain Night Sight (partial darkness becomes illuminated, and illuminated becomes partial darknes).
Cleave (12)
Prereq: STR 14, Weapon Skill +70%
Your swing is so powerful that when it drops foes, it keeps going. Any enemy standing adjacent to you when strike a killing blow, and still have damage leftover, must make a successful reaction roll to your original attack -20% or receives the rest of the damage. Nearby allies are not threatened by other allies with cleave.
Promote Wilderness Stealth (10)
Prereq: Trackless Step, CHA 12
Your diligence rubs off on those you instruct. By making a persistence roll (DC set by DM), you may share your 'trackless step' benefit with others (One character + one per every CHA point over 12). Enemies tracking your group take a -20% penalty.
Quick (8 ) ?
Prereq: Dex 14
Increase your speed by 2 meters. Can only be taken once.
Quick Draw (8 )
Prereq: DEX 14
Draw or Sheathe a weapon as a free action.
Quick Recoverer (8 )
Prereq: Resilience +70% or Healing +70%
You heal 2 HP/day instead of 1.
Rapid Reload (8 )
PreReq: DEX 14
Lessen the amount of combat actions it takes to reload a weapon by 1. This ability may be taken up to two times.
Smite (12)
Prereq:
Sacrifice all your remaining combat actions for a single, heroic effort. 1 combat action = +20% added to your attack or +2 to damage. No limit to the amount of combat actions you may sacrifice, and you may divide the percentage up as you see fit.
Trackless Step (12)
Prereq: Woodland Stride, DEX 14,
Any effort to track you in the wilderness is done with a -40% penalty.
Two arrows at once (12)
Prereq: Appropiate Weapon Skill +70%
By taking a small penalty to you precision (-20% to your Attack), you may fire two arrows at the same time. Both arrows require seperate location and damage rolls.
Two Weapon Fighting (12)
Prereq: Appropiate Weapon Skill +70%, Ambidexterity
When wielding two weapons for which this ability applies to, you may make one extra attack in a single combat action at the expense of one action. For example, if John carries a quarterstaff and has two weapon fighting and 3 combat actions, he can move in the first round and attack twice in the second using his full attack percentage, but he loses his third action.
Woodland Stride (8 )
Prereq: Lore (wilderness) +70%
Your movement penalty when moving through adverse conditions in the wild is lessened by 25% (to a maximum of 0). This ability may be taken up to three times and stacks with previous purchases.