Premise: it's pretty hard to be a GM when you're busy with work and everyday life, or are just plain too lazy to create some aspects of you campaign world. There is some stuff I'd love to insert straight into my games.
One of these things is equipment, magic items, loot and just plain common everyday items, such as pint of ale. I have understood Arms of Legend is pretty much a reprint of the old RQII Arms & Equipment guide? While this book contains some excellent material and rules, what I'd really love to see is a book full of premade magic items, (random or not) lists for loot, and price lists for everything, from magic items to to every day items. Ok, not for unique hero-stuff, but I'd like to know how much you ask for a potion or a unnaturally sharp sword, for example? In some worlds they do sell these things, you know?
While it's nice to have rules for creating enchanted weapons & armour etc, I would in addition welcome some generic magic item lists/data to populate those treasure hoards, chests and catacombs, you know? It may not be hard to create them but it is time-consuming, and requires at least of mediocre understanding of the rules, let alone some sort of organised mind to compile them. :roll: I don't really excel in this area. I find it really annoying that there isnt' a monetary value for various magic items, potions, and especially every day stuff your PCs are likely to consume or use. I don't want to wing it every time my players go shopping.
Keep most of the magic items relatively generic (a +1 sword or a ring of protection from D&D style games), so they can be inserted into most conceivabale Legend worlds, and use a cohesive system to put a monetary valuefor everything if possible. While it is nice to have unique & priceless enchanted items specific to each Legend world, I would welcome a more generic take on this theme. Something like those loot & scoot type of fantasy games have. I don't want to custom make EVERYTHING. Hope I make at least a little sense here?
One of these things is equipment, magic items, loot and just plain common everyday items, such as pint of ale. I have understood Arms of Legend is pretty much a reprint of the old RQII Arms & Equipment guide? While this book contains some excellent material and rules, what I'd really love to see is a book full of premade magic items, (random or not) lists for loot, and price lists for everything, from magic items to to every day items. Ok, not for unique hero-stuff, but I'd like to know how much you ask for a potion or a unnaturally sharp sword, for example? In some worlds they do sell these things, you know?
While it's nice to have rules for creating enchanted weapons & armour etc, I would in addition welcome some generic magic item lists/data to populate those treasure hoards, chests and catacombs, you know? It may not be hard to create them but it is time-consuming, and requires at least of mediocre understanding of the rules, let alone some sort of organised mind to compile them. :roll: I don't really excel in this area. I find it really annoying that there isnt' a monetary value for various magic items, potions, and especially every day stuff your PCs are likely to consume or use. I don't want to wing it every time my players go shopping.
Keep most of the magic items relatively generic (a +1 sword or a ring of protection from D&D style games), so they can be inserted into most conceivabale Legend worlds, and use a cohesive system to put a monetary valuefor everything if possible. While it is nice to have unique & priceless enchanted items specific to each Legend world, I would welcome a more generic take on this theme. Something like those loot & scoot type of fantasy games have. I don't want to custom make EVERYTHING. Hope I make at least a little sense here?