Last time the PCs effected the rescue of captured villagers at the hands of Nomadic Raiders led by a former villager who ended up losing a leg and rolling down a rather steep hill.
They returned to the scene about a day or so later to discover someone had attacked shortly after they had left and investigating a staircase leading underground discovered not only the presence of as courier of the Lightbringer Cult investigating the area for different reasons but also two of the raiders' having been slain and left mummified by something.
That session ended with them venturing inside the crypt's upper level and discovering a mural depicting a war fought over four centuries ago and a circular chamber with had a pit in its centre with an epitaph dedicated to someone's family and the walls engraved with the names of those slain in the war.
This session opened with one player allowing the door they had come through to shut behind them with a slam loud enough that it woke up the spider swarm hidden in roosts in the ceiling who swiftly began their climb down towards the PCs.
The woodsman made his knowledge checks and identified the spider swarm as "Mummy Spider's" on account that they webbed up their victims and drained them dry and the raiders' apparently slain by the "Queen" or its "Consorts".
The fled the chamber via the door the nobleman had opened and had been about to investigate inside, this noble discovered that the room held four undead creatures who were turning from zombies into skeletons and a short fight later resulted in the woodsman's axe being broken when he accidentally threw it into the stone headstone above a staircase leading down to the lower level of the crypt and the noble managed to slip over and end up staring up the courier's skirt.
To recap the party consisted of;
PC
Civilised nobleman
Civilised noblewoman
Barbarian Woodsman
Barbarian Blacksmith
NPC
Lightbringer Courier: Originally present at the village delivering a cargo of healing potions, she evaded capture only to detect something odd going on out in the wilds using her equipment managed to track down the source of the disturbance and was trying to pick a lock when the PCs turned up.
Evidence from the rescued captives suggested she had been the actual target of the raid as everyone taken captive had been at the Lightbringer Shrine when the Raiders' attacked.
The Woodsman eventually picked up one of the weapons used by their undead attackers (ruled there had been one axe and two swords, there had been three but the wielder broke his on a nearby pillar fighting the Blacksmith), the Blacksmith identified the weapons as having been made at a rival village named Tarmsen who were supposedly ruled by a sect of priests who worshipped their leader who behaved as if he was a god to his own people.
They ventured downstairs and found another engraved dias which told the story behind the crypt revealing an ancient war brought two heroes together but whilst they bother prospered following the war one turned against the other resulting in a war where one was slain and the other rebuilt his town and when he died was interred in this crypt dedicated to his memory and the deeds that made him famous.
Yes they didn't have a clue either but eventually tried one corridor leading away from here and ran into a trio of zombies that when slain released a cloud of spores that only effected the nobleman since the others stuck to ranged weapons.
Once the cloud receded they investigated within and discovered another party had delved inside the crypt a few months ago which the Blacksmith linked to the four undead they met upstairs, they tried the other corridors leading away from the engraved dias but one was flooded and after meeting an oversized frog that seemed to blow itself up causing the water level to rise rapidly they sought higher ground and down another corridor found a fountain which turned out to be blessed as the nobleman drank from the water and found himself feeling better from the exposure from the plague ridden zombies.
The spider spawn had reached the top of the staircase leading upstairs when they decided to try and return upstairs so they tried the corridor and gingerly passed the remains of the slain plague ridden zombies.
The room beyond it held a pool that had been cursed effecting all bar the blacksmith and it took the woodsman to realise what was causing the unnatural fear before they could prevail against it, at the other end of this room was a portcullis and with the help of the Blacksmith, the Woodsman and the Nobleman they managed to life it and pass into the room beyond.
This room had apparently suffered from some kind of earthquake because the ceiling had fallen revealing a large enough hole for the party to exit using a rope and grapple.
They chose to investigate the rest of the crypt and found the next room to open on a large chamber with a bridge spanning a seemingly bottomless pit and across the otherside are two statues of villagers armed with a shield and spear.
Both the Nobleman eventually figured out the trap whilst his sister (Noblewoman) discovered a secret door behind them leading to the corridor that led to the fountain and the dias at the foot of the staircase leading back upstairs.
The nobleman managed to disable one portion of the trap allowing him to cross enough of the bridge to be able to jump the rest without setting off the statues that were obviously designed to rush whoever was on the bridge.
Unable to disable the statues he instead set them off as they were much slower returning to their starting position allowing the others to cross over whilst they did so.
Once past this obstruction they entered the next chamber and found themselves in the crypt itself discovering a woman lying unconscious next to the main coffin and as they approached they're challenged by a figure in full armour who they end up battling.
The nobleman managed to block the attacker's greatsword as the Blacksmith snuck behind him and dealt him a massive blow to the back of his head but it was only when he turned to face the blacksmith that the woodsman managed to finish off their attacker by decapatitating him revealing he was also undead.
With the aid of the spirit of Kassen they sealed away the undead warrior's body by returning the dagger they had found on one of the raiders' upstairs and drop kicked his head into the bottomless pit and in return for their aid he gave them some gifts and after discovering the corpse of another member of the Tarmsen party they returned outside via the rope and grapple.
So their prize consisted of;
Full suit of Chainmail which has been enchanted to acts as 6AP and 1 less encumberance and a total armour penalty of -6,
Enchanted Greatsword with Bladesharp 1 on it,
Small pouch enchanted so it can hold up to 50lbs even though it looks only big enough to hold 5lbs at most,
4 Steel Ingots,
Kite Shield enchanted to provide 1AP of extra protection,
Crystal blue gemstone that might be enchanted,
Tarmsen Sorceror Grimoire,
Tarmsen Sorceror Staff,
A set of Orichalcum Vambracers,
quite a bit of money and a scrollcase holding a scroll bearing a message from the village indicating the raid they had pursued was set up before the Tarmsen party set out for the crypt and that the villager they met was merely an agent of the real villain not that they noticed that part!
The spirit revealed that he and the undead warrior had worn amulets holding parts of a key to a great treasure they had found beneath a place named Stonehenge and that should they learn more about that place to remember what he had told them.
The PCs then complained that he hadn't revealed what the crystal blue gemstone does but the spirit disappeared!
They returned to the village to report and whilst the blacksmith returned to his smithy to repair the nobleman's shield as the replacement went to the woodsman allowing the nobleman access to the chainmail, the greatsword was claimed by the Blacksmith along with the steel ingots which didn't escape notice and the noblewoman ended up with the gem whilst the woodsman acquired the pouch.
The nobles returned to their rented rooms at the country tavern outside of the village and would have enjoyed the evening repast but someone set fire to an exhibit a visitor was presenting to the captive audience and the nobleman put the fire out with a jug of wine much to the anger of the visitor as someone murders one of those present leaving a dagger in his back.
Both are called in by the sheriff revealing that some think the nobleman's sister was the intended victim and then reveals the nobleman's father is waiting for him.
Apparently there's no lord for the area they're visiting and his father is fitting him up for the job!
However his father tells him he has to discover who has stolen the murder weapon and then retrieve some long lost artefacts froma nearby forest as this would help set him up as the new prospective candidate for lord of this area (he hasn't mentioned its just a Baronetcy but it is a start!) the nobleman keeps on at his grudge on his older brother claiming he has done all the work for no reward.
Which is where the potential of becoming lord of this area was mentioned, he is then sent off to recruit his new friends as one of them would be very useful in solving the murder so the nobleman sets off...
They returned to the scene about a day or so later to discover someone had attacked shortly after they had left and investigating a staircase leading underground discovered not only the presence of as courier of the Lightbringer Cult investigating the area for different reasons but also two of the raiders' having been slain and left mummified by something.
That session ended with them venturing inside the crypt's upper level and discovering a mural depicting a war fought over four centuries ago and a circular chamber with had a pit in its centre with an epitaph dedicated to someone's family and the walls engraved with the names of those slain in the war.
This session opened with one player allowing the door they had come through to shut behind them with a slam loud enough that it woke up the spider swarm hidden in roosts in the ceiling who swiftly began their climb down towards the PCs.
The woodsman made his knowledge checks and identified the spider swarm as "Mummy Spider's" on account that they webbed up their victims and drained them dry and the raiders' apparently slain by the "Queen" or its "Consorts".
The fled the chamber via the door the nobleman had opened and had been about to investigate inside, this noble discovered that the room held four undead creatures who were turning from zombies into skeletons and a short fight later resulted in the woodsman's axe being broken when he accidentally threw it into the stone headstone above a staircase leading down to the lower level of the crypt and the noble managed to slip over and end up staring up the courier's skirt.
To recap the party consisted of;
PC
Civilised nobleman
Civilised noblewoman
Barbarian Woodsman
Barbarian Blacksmith
NPC
Lightbringer Courier: Originally present at the village delivering a cargo of healing potions, she evaded capture only to detect something odd going on out in the wilds using her equipment managed to track down the source of the disturbance and was trying to pick a lock when the PCs turned up.
Evidence from the rescued captives suggested she had been the actual target of the raid as everyone taken captive had been at the Lightbringer Shrine when the Raiders' attacked.
The Woodsman eventually picked up one of the weapons used by their undead attackers (ruled there had been one axe and two swords, there had been three but the wielder broke his on a nearby pillar fighting the Blacksmith), the Blacksmith identified the weapons as having been made at a rival village named Tarmsen who were supposedly ruled by a sect of priests who worshipped their leader who behaved as if he was a god to his own people.
They ventured downstairs and found another engraved dias which told the story behind the crypt revealing an ancient war brought two heroes together but whilst they bother prospered following the war one turned against the other resulting in a war where one was slain and the other rebuilt his town and when he died was interred in this crypt dedicated to his memory and the deeds that made him famous.
Yes they didn't have a clue either but eventually tried one corridor leading away from here and ran into a trio of zombies that when slain released a cloud of spores that only effected the nobleman since the others stuck to ranged weapons.
Once the cloud receded they investigated within and discovered another party had delved inside the crypt a few months ago which the Blacksmith linked to the four undead they met upstairs, they tried the other corridors leading away from the engraved dias but one was flooded and after meeting an oversized frog that seemed to blow itself up causing the water level to rise rapidly they sought higher ground and down another corridor found a fountain which turned out to be blessed as the nobleman drank from the water and found himself feeling better from the exposure from the plague ridden zombies.
The spider spawn had reached the top of the staircase leading upstairs when they decided to try and return upstairs so they tried the corridor and gingerly passed the remains of the slain plague ridden zombies.
The room beyond it held a pool that had been cursed effecting all bar the blacksmith and it took the woodsman to realise what was causing the unnatural fear before they could prevail against it, at the other end of this room was a portcullis and with the help of the Blacksmith, the Woodsman and the Nobleman they managed to life it and pass into the room beyond.
This room had apparently suffered from some kind of earthquake because the ceiling had fallen revealing a large enough hole for the party to exit using a rope and grapple.
They chose to investigate the rest of the crypt and found the next room to open on a large chamber with a bridge spanning a seemingly bottomless pit and across the otherside are two statues of villagers armed with a shield and spear.
Both the Nobleman eventually figured out the trap whilst his sister (Noblewoman) discovered a secret door behind them leading to the corridor that led to the fountain and the dias at the foot of the staircase leading back upstairs.
The nobleman managed to disable one portion of the trap allowing him to cross enough of the bridge to be able to jump the rest without setting off the statues that were obviously designed to rush whoever was on the bridge.
Unable to disable the statues he instead set them off as they were much slower returning to their starting position allowing the others to cross over whilst they did so.
Once past this obstruction they entered the next chamber and found themselves in the crypt itself discovering a woman lying unconscious next to the main coffin and as they approached they're challenged by a figure in full armour who they end up battling.
The nobleman managed to block the attacker's greatsword as the Blacksmith snuck behind him and dealt him a massive blow to the back of his head but it was only when he turned to face the blacksmith that the woodsman managed to finish off their attacker by decapatitating him revealing he was also undead.
With the aid of the spirit of Kassen they sealed away the undead warrior's body by returning the dagger they had found on one of the raiders' upstairs and drop kicked his head into the bottomless pit and in return for their aid he gave them some gifts and after discovering the corpse of another member of the Tarmsen party they returned outside via the rope and grapple.
So their prize consisted of;
Full suit of Chainmail which has been enchanted to acts as 6AP and 1 less encumberance and a total armour penalty of -6,
Enchanted Greatsword with Bladesharp 1 on it,
Small pouch enchanted so it can hold up to 50lbs even though it looks only big enough to hold 5lbs at most,
4 Steel Ingots,
Kite Shield enchanted to provide 1AP of extra protection,
Crystal blue gemstone that might be enchanted,
Tarmsen Sorceror Grimoire,
Tarmsen Sorceror Staff,
A set of Orichalcum Vambracers,
quite a bit of money and a scrollcase holding a scroll bearing a message from the village indicating the raid they had pursued was set up before the Tarmsen party set out for the crypt and that the villager they met was merely an agent of the real villain not that they noticed that part!
The spirit revealed that he and the undead warrior had worn amulets holding parts of a key to a great treasure they had found beneath a place named Stonehenge and that should they learn more about that place to remember what he had told them.
The PCs then complained that he hadn't revealed what the crystal blue gemstone does but the spirit disappeared!
They returned to the village to report and whilst the blacksmith returned to his smithy to repair the nobleman's shield as the replacement went to the woodsman allowing the nobleman access to the chainmail, the greatsword was claimed by the Blacksmith along with the steel ingots which didn't escape notice and the noblewoman ended up with the gem whilst the woodsman acquired the pouch.
The nobles returned to their rented rooms at the country tavern outside of the village and would have enjoyed the evening repast but someone set fire to an exhibit a visitor was presenting to the captive audience and the nobleman put the fire out with a jug of wine much to the anger of the visitor as someone murders one of those present leaving a dagger in his back.
Both are called in by the sheriff revealing that some think the nobleman's sister was the intended victim and then reveals the nobleman's father is waiting for him.
Apparently there's no lord for the area they're visiting and his father is fitting him up for the job!
However his father tells him he has to discover who has stolen the murder weapon and then retrieve some long lost artefacts froma nearby forest as this would help set him up as the new prospective candidate for lord of this area (he hasn't mentioned its just a Baronetcy but it is a start!) the nobleman keeps on at his grudge on his older brother claiming he has done all the work for no reward.
Which is where the potential of becoming lord of this area was mentioned, he is then sent off to recruit his new friends as one of them would be very useful in solving the murder so the nobleman sets off...