Legend changes to RQII

Deleriad

Mongoose
Good to see this document. Kudos to Mongoose for playing so fair with RQII purchasers; you really can take the conversion document and add it to RQII and pretty much have legend.

It does seem to be mostly fluff and references to Gloranthan materials that has been dealt with. Sprinting and charging has been given an overhaul too. I'm not completely sure it works though. Also the example given does not correlate with the rules.

Using the system given for sprinting:
average human (2 CAs) can move 32m in a round
superior human or average human with a shield (3 CAs) can move 40m in a round.
Extremely superior human (4 CAs or more) can move 40m in a round.

For charging:
average human (2 CAs) can move 24m in a round
superior human or average human with a shield (3 CAs) can move 24m in a round.
Extremely superior human (4 CAs or more) can move 24m in a round.

There are still some quirks with movement. In particular, if you want to sprint you have to declare it at the start of your round so you can't start sprinting in response to something that happens in the middle of a round. Same with charge.

The charge action itself is somewhat cleaned up but doesn't address questions such as whether you can parry a charge." It also has the confusing penultimate bullet point left in which talks about "free attacks" and only a single Combat Action. I guess it can probably just be ignored and deleted.

Also because movement is now handled by CA it becomes possible for a 3 CA charger to charge a 2 CA defender nice and slowly so that the defender has run out of actions before the attacker hits. (Technically it's possible to spend 3 CAs charging just 3m in total.) It's also possible for someone to run past another person without them being able to do anything about it. Obviously you can make a GM ruling that that simply isn't possible but it is something that puzzles new players to Legend.

That said, it looks like a nice product in all and Mongoose have already said that they didn't plan on making substantive changes so they have been as good as their word.
 
As noted in the other thread - an interesting document....

Thanks for that - interesting:

On Combat Actions - Suprised did not go down the route that most GMs and players seem have gone down which is to ensure that the off hand item is used and its not just a way of generating (an often vital) CA by holding a penknife, sharp twig or similar.

There are number of different ways of writing it clearly - I use this:

Dual Wielding: A player may claim an additional CA for a second weapon, shield or “useful” item in his or her off hand, but the extra CA must involve that weapon, shield or item. A character picking up a second item immediately gains the additional CA, but must, as normal use it with the item they have just began to wield. If a Character loses the item during the round, they loose the bonus CA unless they have already used the weapon or item that granted it.

Having this in place does, I feel, helps both GMs and players........especially in forstalling arguments.
 
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