BP said:
Limiting speeds is certainly more 'realistic', regardless of other trade-offs, but as a game, quite unappealing...
Actually its having the opposite effect for me, opening up all sorts of ideas and explanations of how things work.
For example it actually aids piracy, or at least piracy on remote research bases, mining ships or vessels refuelling at mid-system gas giants. A pirate can jump in to the proximity, cruise for a couple of days to catch an opportunistic target (or directly hit a preplanned objective) and jump out again with near impunity, since local defence forces will no longer be able to scramble across system at flat out 6g acceleration.
Military-wise it changes the tactical deployment of vessels, since outlying pickets will be on their own for a while till reinforcements can come to support them. This opens possibilities for PC level military conflicts at a smaller scale without having to worry about the rest of the home/enemy fleet engaging.
It also hammers the last nail in the coffin of c-fractional ships being used as planet killers (a trope I've always disliked), since there's no way you can accelerate a vessel up to those speeds without it being ripped apart by dust.
In MgT terms this would mean increasing operational fuel for months in order to refuel at, say, most gas giants - or making in-system jumps and using 10% dtons fuel and a full week in non-interacting time
Actually, using our own solar system as an example, if Earth was on the other side of the sun to Jupiter, then a typical PC owned 1g or 2g ship will spend near enough the same amount of time to get to our 'nearest' gas giant as jumping there direct anyway.
Personally, I've rarely experienced Traveller adventures where things happen
to the ship en-route to places - save for the occasional murder mystery or passenger hijack attempt, which tend to happen aboard the vessel itself. Most adventures in my experience occur when you finally reach the final adventure destination. Even micrometeorite events are usually scripted.
However since as you pointed out, micrometeorites have their own velocity, dangerous collisions can still occur even during plodding transitions to and from jump. :wink:
Ah well, its been a interesting thread. Thanks for the data BP, its been very useful. You're a scholar and a gentleman!