Mongoose Pete said:
...Say we take Octaazacubane, a currently theoretical explosive suitable for TL9, at 22.9 MJ/kg (in comparison to TNT at 4.6 MJ/kg) then you are still looking at a not insignificant puncture energy of 137 MJ. ...
So (taking that explosive and the premise raised in MT) basic hulls should be able to weather sand particles at 51 km/s. In fact they could survive impacts of up to several kg at that velocity. More if we start plating them with armour.
Don't neglect force
per unit area - the penetrating force required for a needle vs a fist are quite different.
I'd agree with the sand particles being 'weatherable' (what I referred to in a previous post as ablative of surfaces over time), but think you might have missed some unit conversions when referring to 'several kg' impacts. Even at just 1 kg at 51 km/s, the KE is 0.5 x 1 kg x 51,000 m/s x 51,000 m/s or about 1300 MJ. So even 1 kg is 10 times more powerful than needed in the example above.
Mongoose Pete said:
BP said:
If one choose to not ignore the issue, whether a highport or a ship - all will need protection from high kinetic energy impacts and regardless of the protection will still be playing odds, like everything else unless one resorts to shields/magic. So, your premise still is valid...
I honestly don't think folks need to rely on shields/magic. As I wrote before, I'm pretty sure pebble sized objects can easily be detected far enough away in order to avoid a collision - assuming your sensors are working and the M-drive isn't cold (passive observation of 2.5cm objects at a nearly a thousand klicks is achievable now). Smaller stuff should bounce off the armour, and wedge shaped deflection surfaces probably help too.
A Highport is gonna avoid the strike?
My post was probably unclear. It is about playing odds. Given thousands and thousands of highports and many more moving ships - strikes are bound to happen. Again, unless one either ignores the issue completely - or resorts to handwavium technologies. So - no
need to rely on such - rather, a need to
accommodate the odds.
Mongoose Pete said:
...
Also as others pointed out, there's a lot of volume out there, and not very much material filling it.
Yep - space is huge! Near stellar systems (if ours is anything to go by) are also full of stuff wizzing around...
In your example above (51 km/s) the ship has less than 20 seconds to move to safety
and scan a volume of space over 4 billion,
billion cubic meters of space for an object 1/400th of a meter in size. NASA actually factors on upto 80 km/s near Earth for micrometeorites - bringing that down to 12.5 seconds. Besides the potential to be moving even faster than that, small objects in space do occasionally travel with company.
Mongoose Pete said:
...
I can visualise most incidental interceptions being automatically avoided by the autopilot, without passengers even noticing the tiny changes in velocity required to slip past them.
Me too.
Mongoose Pete said:
...
After all, how many deep space robotic missions have we sent across our solar system which have exploded dramatically from a micro-meteorite encounter? And there must have been several centuries worth of flight time logged between them.
Actually, at least one has - but that was trailing a comet! (Not counting impactors there - one actually was lost from impacts at around the expected time and sized particles.)
All of our deep space probes
have experienced small hypervelocity impacts - mostly harmless dust with the only real effect of reducing solar panel and comm array efficiencies, though a few were suspected as causes of minor system failures.
Irregardless, the volumes and surface areas of Traveller spacecraft and spacestations far, far exceed any relevance to today's space probes.
Past the orbit of Saturn, in the early '80s, Pioneer 10 and 11 found dust particles of unknown origin. Turns out the solar system appears to be surrounded by a ring of 'dust' possibly generated from object collissions in the Edgeworth-Kuiper belt. Of course, these are generally small and appear to have a density of only 1 ever 50 cubic km. Still, there is a lot of stuff zipping around in the solar system and sooner or later hardware will encounter it (the visible surface of the moon is an easy off scale reminder of that).
BTW, IIRC, the Long Duration Exposure Facility experiments (early '80s) recorded about 1,000 visible impacts per month (though that included manmade debris).
Mongoose Pete said:
...
...astronomical data suggesting its that bad out there, as long as you keep your sensors peeled and fly carefully. :wink:
Even if you don't - the odds are with you (regardless of thrust...).
Likewise - given the 'age' and numbers in the OTU - the odds are very much in favor, even if extremely rare, of catastrophic occurrences.
Didn't see anyone really post otherwise - only that it was a potential issue that was not really addressed by most versions of Traveller. Even though, in RL, it
is an issue space agencies evaluate, plan for and spend resources on without being a vast empire or equipped with 6G handwavium tech
Regarding Traveller - I play this as Referee determined 'random' RP fun as previously mentioned. If one were to try and make a mechanic, something rare and non-catastrophic would be appropriate.