The simple formula for Kinetic Energy is mass times velocity squared. The thrust rating of a ship really doesn't equate to the danger - it is the difference in velocity. High rated M-Drives aren't really faster - only capable for getting up to 'speed' faster. A ship traveling at 6G, but for only one hour has the same 'speed' as a 1G ship traveling in the same direction for 6 hours...
Also, when talking velocity ('speed' in a certain direction) - the ship (accelerating or not) will be heading away from an impact as often as it is heading towards it.
Interstellar 'dust' generally only presents a problem of abrasion (unless delta-v is a good fraction of the speed of light) - larger particles, however can do serious damage. However, anything big and fast enough to do catastrophic damage would likely be detected and avoided.
Several modern probes have, in fact, been damaged by interstellar particles (excluding the obvious ones chasing and slamming into comets!) - so even though notable collisions are rare, they do happen. Today's probes are generally fairly fragile, but still, scale that up to a 3I TU and they are bound to happen.
For my poor players - they were 'inflicted' with such impacts on maybe 1 in 30 actual trips (which is statistically probably way too high) - and no one died or was even struck, and generally only one system was affected (damaged, not destroyed). The biggest real risk was slow loss of atmo, which was easily fixed with sprays and patches. But, it was a great excuse for alarms and panic and did slow them down on occasions.
Overall, Sophont space junk in orbits and strewn through systems would be a much greater cause for concern.
Also, when talking velocity ('speed' in a certain direction) - the ship (accelerating or not) will be heading away from an impact as often as it is heading towards it.
Interstellar 'dust' generally only presents a problem of abrasion (unless delta-v is a good fraction of the speed of light) - larger particles, however can do serious damage. However, anything big and fast enough to do catastrophic damage would likely be detected and avoided.
Several modern probes have, in fact, been damaged by interstellar particles (excluding the obvious ones chasing and slamming into comets!) - so even though notable collisions are rare, they do happen. Today's probes are generally fairly fragile, but still, scale that up to a 3I TU and they are bound to happen.
For my poor players - they were 'inflicted' with such impacts on maybe 1 in 30 actual trips (which is statistically probably way too high) - and no one died or was even struck, and generally only one system was affected (damaged, not destroyed). The biggest real risk was slow loss of atmo, which was easily fixed with sprays and patches. But, it was a great excuse for alarms and panic and did slow them down on occasions.

Overall, Sophont space junk in orbits and strewn through systems would be a much greater cause for concern.
