Balfuset790
Mongoose
Forgive me, firstly, if this is a topic that has been discussed elsewhere on these forums. I'm a new member,a dn new to Traveller (not only the Mongoose release, but the game as a whole) and hsve been looking through ship creation.
I can understand the flavour behind the core Traveller rules, where energy weapons reign supreme in space combat, however I was idly curious if there were any sourcebooks or home-brewed rules out there that covered alternatives for science-fiction settings where kinetic weapons were still used as ship-board weapons.
What I'm thinking is something along the lines of the new BSG, with rapid fire autocannons on the Viper fighters and heavy duty rail/coilguns mounted to broadside batteries on large capital ships, probably with things in between. I've already considered treating a Pulse Laser as the stats for a basic slug throwing autocannon but scaling for a new plaer/GM to make the weapons interesting, balanced and with different utility is the tricky part.
I can understand the flavour behind the core Traveller rules, where energy weapons reign supreme in space combat, however I was idly curious if there were any sourcebooks or home-brewed rules out there that covered alternatives for science-fiction settings where kinetic weapons were still used as ship-board weapons.
What I'm thinking is something along the lines of the new BSG, with rapid fire autocannons on the Viper fighters and heavy duty rail/coilguns mounted to broadside batteries on large capital ships, probably with things in between. I've already considered treating a Pulse Laser as the stats for a basic slug throwing autocannon but scaling for a new plaer/GM to make the weapons interesting, balanced and with different utility is the tricky part.