Kind Request To "Powers That Be" About Playtest

I don't see why the stats shouldn't change. I mean... Bimith, Stalker, Fireraptor, G'Quan, Nemesis, Xeel... are there any races who don't have a ship with changed stats?

Why do we want to make WS a close-in fighter anyway? Whats the use of speed 15 if you have to be close in?
 
Burger said:
I don't see why the stats shouldn't change. I mean... Bimith, Stalker, Fireraptor, G'Quan, Nemesis, Xeel... are there any races who don't have a ship with changed stats?

Why do we want to make WS a close-in fighter anyway? Whats the use of speed 15 if you have to be close in?

because ISA players have a habit of sitting in a weak arc at 18" and sniping with the beam. they can effectively sit out of range in a highly maneouvreable multilayered defence ship. If it was forced to close, you "might" have more of a chance to overwhelm those defences.

personally, i'm beyond caring now. the Whitestar is deemed Cheesy, oh no you can't touch my whitestar, leave it alone! (or do a small pointless change). The G'Vrahn is broken, NERF it gooood! bah!
 
Burger said:
Why do we want to make WS a close-in fighter anyway? Whats the use of speed 15 if you have to be close in?

Because it has been argued that sitting at 18" and CBD is a cheesy tactic for a ship that has so many defenses as it is.

The knife fighter WS was an attempt to make the WS appear more like it did in the show (in close dodging fire, shooting past the enemy and turning around for another pass)

This was shot down because it was said it was too big of a change despite the fact that there was actually very little being changed. just weapon ranges. From what I got from the comments following it that a stat change for the WS was pretty much out of the question. Why would the Knife fight idea be shot down so fast otherwise?
 
hiffano said:
because ISA players have a habit of sitting in a weak arc at 18" and sniping with the beam. they can effectively sit out of range in a highly maneouvreable multilayered defence ship. If it was forced to close, you "might" have more of a chance to overwhelm those defences.
Solution: don't bring a knife to a gun fight!
 
so drop my slow unmaneouvreable narn with short range secondaries and play ashintas?

damn, i sold my ashintas to TGT. . .
 
on the topic of battle reports vs armchairing the issue.

Much like when the Gaim came out, we all knew it would be bad. We still played a game or two, and it was worse than expected. You have to give us a little lee-way in knowing when something is headed in a particular direction. This was our initial take a lot of stuff...

Whitestar - we know it encourages a play style none of us like or is true to canon. Net - Bad
Narn CBD - we know it helps the smaller Narn ships stay alive at little loss... but many of these ships are already good... so it further acts against taking the iconic ships. Net - Bad
Small Ships - We like the idea... but has a can of rules interaction worms that we don't need. This is a tourney argument waiting to happen, and likely to happen to the nicer player. Net - Mixed Simpler solution suggested.
Centauri Wolf Pack - issues with rules interactions, adds to top of the line ships, encourages swarming, boosts size of squadrons to previously shown to be questionable levels. Net - Bad
TTT - original version... versatile and fun if slightly too unreliable... current version... except at long ranges your better off doing something else, your target will simply leave arc. Net - initial Good, current Mixed
Attack Run - confirm rolls made it pointless against anything but a nearly dead cripple... current iteration... mildly better, still hard to pull off... usually better CBDing and waiting for another turn. Net - Mixed

We've played those and had our expectations generally met... and posted some of the battles. Some we've just pushed the counters around and used 'average dice' to assume some things.

But on some things I don't want to have to play the games out as the rule is just that bad. I hate to devote an entire day to saying 'yup, told you so', when the armchair worry can't even be refuted.

Ripple
 
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