on the topic of battle reports vs armchairing the issue.
Much like when the Gaim came out, we all knew it would be bad. We still played a game or two, and it was worse than expected. You have to give us a little lee-way in knowing when something is headed in a particular direction. This was our initial take a lot of stuff...
Whitestar - we know it encourages a play style none of us like or is true to canon. Net - Bad
Narn CBD - we know it helps the smaller Narn ships stay alive at little loss... but many of these ships are already good... so it further acts against taking the iconic ships. Net - Bad
Small Ships - We like the idea... but has a can of rules interaction worms that we don't need. This is a tourney argument waiting to happen, and likely to happen to the nicer player. Net - Mixed Simpler solution suggested.
Centauri Wolf Pack - issues with rules interactions, adds to top of the line ships, encourages swarming, boosts size of squadrons to previously shown to be questionable levels. Net - Bad
TTT - original version... versatile and fun if slightly too unreliable... current version... except at long ranges your better off doing something else, your target will simply leave arc. Net - initial Good, current Mixed
Attack Run - confirm rolls made it pointless against anything but a nearly dead cripple... current iteration... mildly better, still hard to pull off... usually better CBDing and waiting for another turn. Net - Mixed
We've played those and had our expectations generally met... and posted some of the battles. Some we've just pushed the counters around and used 'average dice' to assume some things.
But on some things I don't want to have to play the games out as the rule is just that bad. I hate to devote an entire day to saying 'yup, told you so', when the armchair worry can't even be refuted.
Ripple