You could replace one of the SDBs with, for example, two 100 dton scoutsSomebody said:Will this thing operate alone or with a few couriers? Maybe some of the ships from "Scouts"?
rust said:You could replace one of the SDBs with, for example, two 100 dton scoutsSomebody said:Will this thing operate alone or with a few couriers? Maybe some of the ships from "Scouts"?
and one 200 dton armed transport to give the ship some reconnaissance,
long distance communications and supply capability, but I would see no
reason to have more ships around, at least not permanently.
rust said:A very interesting idea.![]()
If I would use something like this in one of my settings, I would probably
add some "diplomatic" functions (to spread news and propaganda from
the core worlds in order to strengthen the connection between the core
worlds and the frontier) and some "medical" functions (to enable the car-
rier to respond to desasters), because this ship will probably often be the
first and only instrument with a competent crew on the scene.
I like the medical aspect. It reminds me of the US aircraft carrier that responded to the tsunami back in ’04. I can imagine this vessel arriving after word of a world wide event. The crew would address the aftermath and investigate the cause. The projection of power aspect could be used to counter hostile forces from another system coming in to take the world over in it’s weaken state. All kinds of Evil Referee ides are just begging to be put down in writing:
The ship arrives and find the Zho (insert your favorite adversary) have responded first, how is it that they were prepared and in the area?
Is the call for aid due to catastrophe a prelude to invasion or even colonization by K’Kree or even Aslan forces?
Did some faction just reverse engineer a ‘star-trigger’?
Somebody said:Dispersed hulls have a problem with self-refueling so I deliberatly stated internal hangars instead. The ship should not depend on subcrafts to fill the tanks for days on end. General (x1.3 volume) hangars waste space but can do the job.
Somebody said:How about making the ships logistic based on cutters. I.e everything is brought in on cutter modules and those (in Sleve/no volume loss hangar) "hangars" are making up most of the storage. Only useful for biJgger ships but for those it eases logistics and since jump capabel modular ships exist supply could be transfered really fast
Somebody said:actually should carry them in hangars large enough to repair them (Size modifier 1.3 in HG). So Quasar class scout cruisers or Lorimar Traders should use this as should a "carrier" or a cruiser with a sizeabel fighter group.
Ah, you know, I would not want my ship's pilots to hide at the repair han-Somebody said:In best WingCommander tradition pilots (even more so Wing Commanders) are expected to help the maintenance crew (dating the crew-chief is optional)
Indeed, according to my real world experience the main task of fighterRikki Tikki Traveller said:Unfortunately, most pilots are too important to get their hand dirty doing real work... :wink:
Rikki Tikki Traveller said:Most work that is done on a small craft is not repair work, it is routine maintenance.
Modern fighter craft have something like a 25% readiness rating; meaning that at any given time only 25% of the fighters are actually combat ready.
rust said:Indeed, according to my real world experience the main task of fighter pilots on the ground is to go to the hospital and attempt to impress the nurses with wild stories. :lol:
rust said:Thank you very much. :lol:
Somebody said:Doodeling around a bit with MegaTraveller (there is a design program for that)
Somebody said:Depending on your definition of "good". For a quick "check if it works" I typically use Traveller Starships for Windows.