captainjack23
Cosmic Mongoose
tycho brahe said:sorry i didn't make it clearer earlier but after rolling up Paradise I decided that it was a penal colony relying on hand me down technology from a much larger more powerful world which was how several billion people could live on an asteroid at TL 8 the larger world had a much smaller population and much higher TL and they decided to ship there undesirables off to a small rock orbiting a near by star.
So, then, the thing to remember is that this is for a gaming setting. Which means either that the population size is simply for atmosphere (uncountable hordes in a termite-like hive) and thus the logisitics are less important in that kind of a game or encounter....or the anomaly is the plot hook.
"How...many.... people live there ? How is...that...possible ?"
"Unclear captain. Logic suggests that there is more than is explained by the profile. Further information is required."
"dear god, it must be hell down there; we have to do something"
"Further evidence will be needed, Doctor, before we are able to intervene"
"you soulless monster ! "
"Gen-tle-men, we have a survey team down on the planet that is out... of.... communication. Plot a course, Helmsman."
"Veddy Guud, Kepten !"
Which is to illustrate the point that not all anomalies should be treated as simple errors and inconsistencies to pick apart - as they would IRL science or copyediting or playtesting. Perhaps the players will discover that this is a horrible hive mind; or a lie; a slave breeding pit, alien symbionts living off of solar energy and CHON; or hell itself. Or perhaps they'll never find out, and die trying. It's story fuel.