Jump Gates

Yep finished it last night :D

The Jump Gate exploding was a big big BOOM. All that Quantum 40 going up is very nasty.

Maybe there should be rules for Jump Points with in Jump Points. We all saw this on the show and the fluffy says it is a bad thing.

My proposal is that when a Jump Gate explodes it does a 15 AD SAP QD PRECISE explosion with in 10". Then for every 5" the AD goes down by 5.
 
My proposal for the bonehead is that everything on the table explodes except ships that can go at the speed of Plot ;)
 
Radius : AD : Special :
4 inches 15 Precise, Super AP, Triple Damage, One Shot

Special rules :

The explosion ignores Stealth, Dodge and Interceptors of any kind,
 
4 inches is way too small for a Jump gate exploding. It is much bigger than a ship. Multiple ships come through the jump gates. These constructions are massive and have a lot of Quantum 40 in their construction. Destroying one should put fear into people.

You should make it so bad destroying the Jump Gate, that it is a big big danger to every one on the board. :D It make big BOOM :D
 
Depends on the scenario - presumably just applies if Sheriden is the admiral............maybe an extra ability

of course Jha'dur could move from ship to ship as they are destroyed :)

Maybe all ships get a CQ check to jump out if you have not already jumped in...........no opening ones for others - no time no time!!!

10 normally, 8 if you have AJP engines? only really matters in campaigns!?
 
Clanger said:
4 inches is way too small for a Jump gate exploding. It is much bigger than a ship. Multiple ships come through the jump gates. These constructions are massive and have a lot of Quantum 40 in their construction. Destroying one should put fear into people.

You should make it so bad destroying the Jump Gate, that it is a big big danger to every one on the board. :D It make big BOOM :D

think 1/2 a circle is the radius so the diamiter is 8 inches... men.....
 
Da Boss said:
Maybe all ships get a CQ check to jump out if you have not already jumped in...........no opening ones for others - no time no time!!!
It never showed the blast in hyperspace... maybe that is just as big, or bigger! So going into hyperspace would be a very bad idea...
 
I would go with a blast radius of 20", but the blast happens at the end of the following movement phase.

This allows a White Star with Sheridan on board to open a jump point, use his second special action to do All Power to Engines! and escape.
 
Greg Smith said:
I would go with a blast radius of 20", but the blast happens at the end of the following movement phase.

This allows a White Star with Sheridan on board to open a jump point, use his second special action to do All Power to Engines! and escape.

so you want a diamiter of 40 inches Greg?
 
Banichi said:
I know that destroying a jump gate is considered extreme naughtiness. But what would stop someone showing up in a big ship, harpooning a pylon, opening a jumppoint themselves, and taking off. I mean, they' are just floating there. Do it a couple of times, and you would have yourself a jumpgate. :D

Same why you don't destroy them. You need that beacon! Sure you could steal every jump gate but then you would have universum without beacons...Have fun traveling blindly in hyperspace...
 
tneva82 said:
Banichi said:
I know that destroying a jump gate is considered extreme naughtiness. But what would stop someone showing up in a big ship, harpooning a pylon, opening a jumppoint themselves, and taking off. I mean, they' are just floating there. Do it a couple of times, and you would have yourself a jumpgate. :D

Same why you don't destroy them. You need that beacon! Sure you could steal every jump gate but then you would have universum without beacons...Have fun traveling blindly in hyperspace...

I wasn't really thinking about the theft of every jumpgate, only the odd pylon here or there. Wouldn' that leave the beacons intact, but the gates inoperable?

Does it mention in the fluff anywhere about security systems (apart from the activation codes) that a gate would have. I always seemed odd to me that something that important was unarmed.
 
Banichi said:
tneva82 said:
Banichi said:
I know that destroying a jump gate is considered extreme naughtiness. But what would stop someone showing up in a big ship, harpooning a pylon, opening a jumppoint themselves, and taking off. I mean, they' are just floating there. Do it a couple of times, and you would have yourself a jumpgate. :D

Same why you don't destroy them. You need that beacon! Sure you could steal every jump gate but then you would have universum without beacons...Have fun traveling blindly in hyperspace...

I wasn't really thinking about the theft of every jumpgate, only the odd pylon here or there. Wouldn' that leave the beacons intact, but the gates inoperable?

I somehow doubt you can just steal bunch of pylons, attach them together and have jump gate. You need the part with beacon as well ;-)

Besides: Don't you think you might be pissing off the owner "bit" ;-) It's not like you could do that in secret...Imagine Centauri stealing pylons from EA. Unless centauri would return them(and lot more as compensation) it could ignite war(those things aren't cheap so you can't let them be stolen without making them pay for the crime).

Not to mention: You don't really want to make gates inoperative. They are useful for everybody. You are shooting yourself to foot as well if you make gate inoperative.
 
I guess any ship big enough to tow away a pylon wouldn't exactly be quick. There would probably be time for the owners to at least ask "um, excuse me" :lol:

Besides which gates would be very heavily monitered and guarded I guess. Theft and tampering aside, you wouldn't want anyone coming through unnoticed. Especially in times of war. I think in the fluff that the EA shut down their orginal gate in earths orbit, and built a new one out by Io to give them reaction time if hostiles came through.
 
Banichi said:
I guess any ship big enough to tow away a pylon wouldn't exactly be quick. There would probably be time for the owners to at least ask "um, excuse me" :lol:

Besides which gates would be very heavily monitered and guarded I guess. Theft and tampering aside, you wouldn't want anyone coming through unnoticed. Especially in times of war. I think in the fluff that the EA shut down their orginal gate in earths orbit, and built a new one out by Io to give them reaction time if hostiles came through.

Surly theres a useless gate near Z'Ha'Dum that no1 really wants to go through. Spairs for anyone of a evil nature paying royalties to the drakh.
 
Shadow Queen said:
Greg Smith said:
I would go with a blast radius of 20", but the blast happens at the end of the following movement phase.

This allows a White Star with Sheridan on board to open a jump point, use his second special action to do All Power to Engines! and escape.

so you want a diamiter of 40 inches Greg?

Yep. Big enough so only a WS on APtE! can escape.
 
So that makes Sheriden and the Centauri war criminals by definition as Sheriden blew up a jump gate on perpose to escape a shadow vessel & and the Centauri used mass drivers on the Narns. BOTH ARE CLASSED AS WAR CRIMES by your own definition....
 
Diameter 40 would let Vorchans and demos escape as well. I can't see plot letting dastardly Centauri get away. :wink:
 
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