CosmicGamer said:
... My statement saying 'both' just meant that a character with both would have a wider range of tasks that would get a single characteristic DM. ...
Oops - my bad read!
CosmicGamer said:
...So as a GM would you not allow a person with low Int&Edu to use their JoT skill?
No, as a Referee, I am pretty lenient. :roll:
(I also have never played public walk in games or games where folk may already have a character - so chargen always goes by my 'rules'...)
In general, I do see a disjoint when mental abilities are extremely low and yet one has JoT skill. Of course, the odds of getting the skill are especially low in that situation - but, again depends on chargen method (as
rust pointed out). My only real issue with JoT is how it is obtained - i.e. as a skill gained during a term with an average of 2 to 4 skills - and only for specific careers - and, irrespective of mental ability. As many have posted, it is more of a 'life skill'.
As to the game mechanics of implementing the skill - I don't mind them. In fact, to elaborate using
CosmicGamer's earlier list...
[For conciseness, I'll drop the quote feature for his points listed below.]
CosmicGamer said:
...Although some folks are suggesting other options (see below) I think the OP asked about the JoT giving a small boost to ANY skill so, how about imagining a single term, 22 yo Traveller with very few skills and a not so extensive background but they got JoT and they can do the following better than other people with no skill.
Tasks on submarines and sail boats (having no skill already could mean no watching documentaries, reading of books, or playing war games about boats of any kind because this might give Seafarer 0)
- Can't speak to this - as I've zero experience in those areas. Might be interesting to see how my JoT skills could handle this 8)
A language skill check (when not only is this the first time they have heard the language being spoken, but they have never heard any other language their entire life)
- There are actually RL examples that might apply to this. Obviously picking correct verbalizations/physical representations out of 'thin air' is practically impossible, but 'communication' after hearing several phrases may be possible, even rudimentary grasp of 'structure' of the language.
Landing a space shuttle
- Having had the privilege in my youth of standing behind astronauts at JSC during simulator runs, I very much tend to agree. But, this is a task I would assign a very high Difficulty level to anyway (i.e. even for skilled astronauts).
Repairing a nuclear power plant when they have no other engineering or related skill
- Having inspected and been involved in inspection methods for such, I would say 'depends'. An obvious steam leak may be a physically addressable problem without any advanced skill or knowledge. Likewise, even electrical, if its the case of a fuse/breaker or something that just needs to be shorted. Even the realization of control rod purpose and valve gates and shunts could be achieved without being too much of a stretch (pretty pictures on controls). Again, Difficulty level should account for less plausible scenarios (in general) such as fried electronics.
Riding a horse (note that even if you have a garden or know how to train your dog to not poop inside that you might know how to ride a horse at level 0 in Traveller)
- I rode a horse for several hours with absolutely no instruction, example or experience. It was already saddled and I just went up to it and got on - and scared the crap out of everyone when they couldn't locate me. Of course, it was the horse's skill that counted the most here.

Now,
breaking a wild horse would be another matter. But, again, Difficulty level. One doesn't expect a Skill 0 to have a good chance of doing this either.
Sculpting a piece of art when they have no other art skill
- ? People have been doing this (and other areas of art) for centuries in RL. It is how most forms started - and sometimes how they evolve.
Negotiating a peace treaty
- Why not? In RL there are no formal requirements for this to happen.
Recognizing a poisonous plant when they have never spent a single day outside the city
- Good one, though some poisonous plants have unusual coloring, shapes, etc. that warns animals, so it is plausible. Others look just like any other plant - and, again, would be subject to greater Difficulty.
Operating in a Zero-G environment
- Why not? Isn't too much different than operating in water (one method of astronaut training). Not sure what Skill 0 equivalent would equate to anyway...
The way I the rules for handling Task and Skill checks, there is no such thing as not being able to attempt something just because one lacks 'the skill' - but it is harder or numerically impossible based on Difficulty.