chaoschild
Mongoose
We have an interesting problem that's come up in our campaign. We have a zombie horde where the zombie mistress has to miss the next game due to an injury. How does this work with the Psychic Conduit rule? Do the zombies have to test every turn starting with turn one? Or are they effectively immune to this rule since the mistress cannot be removed as a casualty in this battle?
On a similar note, what happens if a lone vigilante has to miss the next game (or games) and there's nobody else in the force? This very nearly happened to me, if I hadn't had a loyal follower to send into battle then I wouldn't have had a force at all for 2 games.
On a similar note, what happens if a lone vigilante has to miss the next game (or games) and there's nobody else in the force? This very nearly happened to me, if I hadn't had a loyal follower to send into battle then I wouldn't have had a force at all for 2 games.