stevenpoore
Mongoose
I'm considering running Islands In The Rift for a crew fresh to Traveller - I know it isn't one of the standard introductory scenarios, but it does have a broad scope for travel, trade, and shenanigans at the same time as being limited to two subsectors and thereby not being too overwhelming.
While reading through the adventure, I noticed that the Stress Index comes into play, with Stress Checks as described in the screenshot to the right. The Stress check is an Easy (2+) END check - but I get the feeling there should be more to it? Should the Stress Index be a negative DM on the check?
While reading through the adventure, I noticed that the Stress Index comes into play, with Stress Checks as described in the screenshot to the right. The Stress check is an Easy (2+) END check - but I get the feeling there should be more to it? Should the Stress Index be a negative DM on the check?