WereRogue said:Davesaint said:Except that they got rid of the Scanners to Full SA for the fighters in 2nd Ed and raised the stealth value of almost all of the Minbari ships. How does this make it easier to see them. For example, the Tinashi is now Stealth 5+. Scout reduces it to 4+ or 50-50 to hit it with the first ship. Are you going to take that 50-50 shot with your boresighted Omega? Probibly not. Therefore you are going to shoot at it with a ship with lower amounts of firepower first allowing the Minbari to gut your heavy hitters first. The reduction of stealth for a sucessful breaking of the stealth roll by another ship reduces it to 3+. If you are less than range 8 it drops to 2+, which of course means that you can still fail 16% of the time when you are at point blank range. Now in 2nd Ed, at least with what I have on it, slow loading weapons do not count as being fired if they fail the stealth check, assuming you live through your effort. I don't know if this is a good thing yet or not. We have run the Minbari a couple of times, and stealth is still a big deal. If you cant make a stealth roll, the game is no fun at all.
Dave
And having just 1 scout ship on the table, and in range, gives you a good chance to lower that to 1+.
-Ken
well actually a 50 / 50 chance with most fleets having CQ4.........