RosenMcStern said:Considering that most of the information and detail has gone into the Heortland, Prax, Balastar, and parts of the Lunar Empire, quite a bit. If RQ2, the only ares details used Battle Magic, and even in RQ3, the vast bulk of materials did not involve Sorcery, and Sandy's alternate version wasn't widely available when I was running this.
I have always run Sorcery-intensive games, both in Alternate Earth and in Glorantha. I moved to the West of Glorantha in 1993, and never went back to Heortland, although my old group is now playing Sartar vs. Lunars (with a lot of Sorcery, though). Most of the stuff about the West was in fanzines, but it was available for an affordable amount of bucks.
There are vast areas and cultures of Glorantha that have been explored in HeroQuest for the first time, but the amount of information that HQ added to the understanding of the West is close to neglectable, so far. Of course this is going to change, as there are several books for the Malkioni areas in the pipeline at present.
A lot was avaialbe in fanzines, but it wan't easy to get those fanzines. Like I said, this way way back, before the net had caught on. I had a few issues of Wryms Fottnotes, and that was about it.
As for the West. I never really cared much for it. From what I saw, it was sort of bland. Pretty much everything other than the Dragon Pass/Prax setting seemed to be just a barebones setting thaqt needed to be fleshed out. Perhaps I'd have liked it if I had seen the same fanzines you had, but as I didn't, I was more inclined to running in non-Glorantha settings that I did have info on.