Is it enough medics?

JMISBEST

Mongoose
For the benefit of my Uber Idea is 140 medics with DM's ranging from +2 to +7 enough on A 276,300 ton Carrier that is their heaviest Medium Carrier and carries, including officers and the medics, 3,553 people or 1,336 regular crew, 1,029 people in The Fighter Department, 789 people in The Security Department, 359 combat-trained civilians operating The recreational facities and 140 medics
 
It also has 180 10 Ton, 39 20 ton, 13 30 ton and 4 50 ton Fighters and packs 40 tons of TL 20 Armour, 2 TL 18 57 ton versions of nuclear, fusion, missile and laser screens, 200 TL 20 Quadruple Turrets each mounting 3 TL 18 and 1 TL 20 Energy Weapon and the newest 4 models of the ship are trying out a 1 1,048 ton TL 27 Prototype Gargantuan Neutron Destructor Cannon that never needs worse then A 10+ to hit and does damage equal to 11D6+90 damage +3D6+2 more per TL below 20 the ship was build at that ignores all armour of below TL 14, ignores half, rounded down, of the armour points of armour of TL 15 to 19 and every ship within very close proximity to the target takes 1 5th that damage and every ship close enough for a missile to hit in 2 rounds takes 1 14th that damage.

Sorry for forgetting to mention that
 
All you needed to say was the total number of crew and the total number of medics required would then be 1 per 120.
 
Double-checked my figures and they're all wrong and while I can't remember exactly the minimum number of medical personel on 1 of their ships is, by both royal and government degree, at least 6 out of every 100 onboard personnel have to have had medical training equivalent to A Medic DM of at least +1, but only 4 out of every 150 onboard personnel have to be professionals with A Medic DM of at least +3 and only 2 out of of every 225 onboard personnel have to be among the best famous veterans of at least 20.66 years experance and with A Medic DM of at least +5. Now can you give more advise
 
Why are you asking if you are making up your own rules anyway?

And I am curious as to why you would need this level of detail?

You have a huge ship with a huge crew and while I am OCD enough myself to be quite attracted by the idea of doing an entire giant TOE diagram for every single department and section that would be a LOT of work I am not sure what value that would have in terms of gaming.
 
I'd add that the crew roster for the Kinunir - a teeny, tiny little warship of just 1,200 tons - takes up 4 and a half pages of that scenario book and you are looking at something a hundred times bigger than that even if you don't give every crewman their own line...
 
JMISBEST said:
Double-checked my figures and they're all wrong and while I can't remember exactly the minimum number of medical personel on 1 of their ships is, by both royal and government degree, at least 6 out of every 100 onboard personnel have to have had medical training equivalent to A Medic DM of at least +1, but only 4 out of every 150 onboard personnel have to be professionals with A Medic DM of at least +3 and only 2 out of of every 225 onboard personnel have to be among the best famous veterans of at least 20.66 years experance and with A Medic DM of at least +5. Now can you give more advise
Why in all the nine billion names of God would you make it this complicated? This is horrifically overdesigned. My advice is to ditch the cruft and just go with the 1-per-120 rule.
 
Autodocs.

A frontline combat unit could have one per squad.

A special forces team could have one member specializing in medicine, and one backup.
 
Also Robodocs.

They work 24 hours a day every day of the Imperial Calendar, don't make jokes, insist on playing awful music in the operating theatre or get involved in human interest stories.

Also you don't need dedicated combat medics when every marine can have a wafer jack and a Medical-3 expert programme and every suit of combat armour or vacc suit (and if you are on a ship in battle you will be wearing a vacc suit) has an internal Medikit.
 
RogerMc said:
Also Robodocs.

They work 24 hours a day every day of the Imperial Calendar, don't make jokes, insist on playing awful music in the operating theatre or get involved in human interest stories...
Not to mention their golf game is probably a little less proficient than their human counterparts.
 
Robodocs don't play golf - but if they did would obviously be running Golf-Expert-3 and with enhanced DEX they need to do surgery and the inbuilt laser sight and scope traits would be better at it than anyone other than professional golfers with Golf-3+

Seriously in a post-scarcity society having humans on starships or battlefields at all is going to be more about maintaining meat-puppet employment levels and paranoia (not misplaced given Virus) about robots rising up and eliminating us all together.
 
I think they cheat on their scores.

If it's electronic, probably easier for them to wirelessly hack the tablets keeping track.
 
Hakkonen said:
Why in all the nine billion names of God would you make it this complicated? This is horrifically overdesigned. My advice is to ditch the cruft and just go with the 1-per-120 rule.
I think that's the best science fiction twist of words I've seen on this bulletin board. Way to go.

RogerMc said:
Now want to roll up an Entertainer/performer with Art (Golf)-3...
Haha! Fun.
 
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