Is it a large enough force?

JMISBEST

Mongoose
Hello

I am working on a idea for A Mercenary Themed Adventure were The Characters are hired to, using similiar methods to Drinax conquering Asim, to retake a rebellious world

Its civilians have TL 6 and number around 30 million, around 2.4 armed million police at TL 7, around 900,000 soldiers at TL 8 for The Special Forces at TL 9 and A Royal Guard of 1,212 soldiers, 267 combat trained none-combatants and 246 officers at TL 11 for the officers and TL 10 for the rest

What I want to know is this. What are the lowest and highest ranks you would suggest for The commander of A royal guard of 1,212 TL 10 soldiers, 267 TL 10 combat trained none-combatants and 246 TL 11 officers on a mostly TL 6 to 8 world

Sorry theirs no info on the ideal, for the campaign and in my opinion, method of crushing the rebellion, I have it almost all worked out and don't want to risk my players reading this and spoiling the fun
 
Depends what the military rules are for your world are. Several militaries class specforce as at least 1 rank higher than their regular counterparts (same might hold true for Royal Guard), and regulars the same 1 rank higher than militia or police (a lot of armed police are classified as 'militia' as it gives them a paramilitary authority). As to the Royal Guard, what rank will the commander of that guard need to avoid being ordered around by regular military, whilst still under the command of the planetary chiefs of staff? I would suggest that a Lt Colonel or Colonel would usually be in charge of a force of about 1200 (seems about right for a big, reinforced Battalion or 2 smaller ones) in the regular military, with the next rank up usually being a brigadier.
 
I like that, like how Merchants have classes of Officer, of him being A very Senior 1st class General with The Chief Of Staff being A Senior 2nd Class General or him being A Moderatly Senior 2nd Class General and The Chief Of Staff being A Minor 3rd Class General

Size wise its A Decent sized Battalion made up of 4 good sized Companies each of 3 very large platoons each of 3 good sized Squads
 
JMISBEST said:
Hello

I am working on a idea for A Mercenary Themed Adventure were The Characters are hired to, using similiar methods to Drinax conquering Asim, to retake a rebellious world

Its civilians have TL 6 and number around 30 million, around 2.4 armed million police at TL 7, around 900,000 soldiers at TL 8 for The Special Forces at TL 9 and A Royal Guard of 1,212 soldiers, 267 combat trained none-combatants and 246 officers at TL 11 for the officers and TL 10 for the rest

What I want to know is this. What are the lowest and highest ranks you would suggest for The commander of A royal guard of 1,212 TL 10 soldiers, 267 TL 10 combat trained none-combatants and 246 TL 11 officers on a mostly TL 6 to 8 world

Sorry theirs no info on the ideal, for the campaign and in my opinion, method of crushing the rebellion, I have it almost all worked out and don't want to risk my players reading this and spoiling the fun

Your police numbers are VERY high, so I'm assuming you have an extremely high law level coupled with a very dictatorial government. Just to give a comparison, NYC has about 35,000 officers for a population of 8 million.

'Royal' guards can come in many flavors. Is it a unit that is ceremonial? Is it made up of only veterans? Do they do real combat and other training, or mostly parade-ground style training? To answer your questions you'd have to first create the underlying structure of why they are there, what their primary mission is, and how do you get into them.

As a ceremonial special unit the normal command structures need not apply. You could easily have a General commanding the unit, even though you would not normally see one at that level. If you want to apply normal military ranks, then a Lt. Colonel or Major would be the proper rank for a unit of that size. Colonels (at least in US military) command units of around 4,000, or brigade-sized. That's kind of loosey-goosey since you can have smaller brigades than normal, just depends on how the structure is done. Again, this will come back to what background you want your unit to have. If it's more ceremonial then you would expect to see a much higher level of officers than normal. Which means you'd want to have as high of a unit commander as possible to allow for more higher-ranked junior officers below the commander.
 
That's pretty much the population of Yemen, which has the misfortune of being at war right now. With a police force of 2.4 million and the rest of the armed forces being nearly a million that would be more than 1 in 10 is in uniform! Removing the children/old and those unable/unwilling/incapable of serving it would be something like 1 in 5 of the adult population. I presume the police is policing itself!
 
All things being equal, this world is highly militarized, and since it's technological level six, the proletariat hasn't been replaced by automation yet.

The Royal, Revolutionary or Republican Guard isn't an issue, since a brigade sized Praetorian unit can be found in any number of countries.

Special Forces tend to be as expensive as Praetorians, sometimes they're the same thing; if they make up three percent of the population, they aren't special, and a bell curve would make them fairly ordinary.

If you need one policeman for every twelve men, women and children, it's too expensive to govern.
 
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