Interplanetary Traveller

Tom Kalbfus

Mongoose
The Solar System is a big place. What is we altered some of the assumptions of Traveller?
First off we change the maneuver drive in the following way:
Maneuver 1 = 10 cm/sec^2 or 0.01 g acceleration
Maneuver 2 = 20 cm/sec^2 or 0.02 g acceleration
Maneuver 3 = 30 cm/sec^2 or 0.03 g acceleration
Maneuver 4 = 40 cm/sec^2 or 0.04 g acceleration
Maneuver 5 = 50 cm/sec^2 or 0.05 g acceleration
Maneuver 6 = 60 cm/sec^2 or 0.06 g acceleration
The fuel usages for each Maneuver Drive and the Maneuver Drive tonnages remain the same as does the standard fuel consumption rate for each drive as listed in the book.
The Maneuver Drive is used for maneuvering in interplanetary space between planets, but is generally no good for doing powered landings or take offs from planets.
The Maneuver Drive can accelerate for 4 weeks using its standard fuel allocation

The Jump Drive is then used for landings and takeoffs from planets.
Jump 1 = 10 m/sec^2 or 1 g acceleration
Jump 2 = 20 m/sec^2 or 2 g acceleration
Jump 3 = 30 m/sec^2 or 3 g acceleration
Jump 4 = 40 m/sec^2 or 4 g acceleration
Jump 5 = 50 m/sec^2 or 5 g acceleration
Jump 6 = 60 m/sec^2 or 6 g acceleration
The Jump Fuel requirements for each Jump Drive is the same as in the standard rules, what the Jump fuel requirements do is allow each type Jump drive to operate for 40 minutes before running out of fuel, it is good enough to reach orbit and do some combat maneuvering at high accelerations 1-6g as per the standard Jump Drive number, but to get somewhere in the Solar System, you need to use the more efficient Maneuver Drive.

Also there is no artificial gravity, that is no grav plate technology no grav vehicles, there are similar vehicles that can hover in an atmosphere using fusion powered jets, but no gravity or antigravity. The ship's occupants feel the full acceleration of the maneuver drive or jump drive. Typically when a jump drive is in operation the ship's occupants are strapped to acceleration couches. The floor plans of various starships are the same as in standard traveler. The ships crews and passenger typically float around in them, and have hand holds and Velcro shoes to anchor themselves along walls or floors of each ship, much as the space shuttle astronauts did. The low acceleration rates of each maneuver drive can be treated as weightlessness for game purposes.

The small craft, since they don't have jump drives can not take off from planets. The standard starship's stats are the same as are their prices, the masses and costs for each option are the same as in standard rules.

In a Solar System campaign Mercury, Venus, Earth, Luna, and Mars are inhabited, as is the asteroid belt, Trojan Asteroids, near Earth asteroids, their are O'Neill Cylinders, Stanford Tori and Bernal Spheres as standard space stations, each one spinning to simulate gravity. The Satellites of Jupiter are inhabited, the Satellites of Saturn also also inhabited as is Saturn's atmosphere with floating habitats Uranus and Neptune's satellites are also inhabited as are the atmospheres of the same planets. Pluto and moons are inhabited as is Eris and its moons and Quaoar, Sedna, and Makemake.
 
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