Sulfurdown
Mongoose
Can someone check my math on this. As I understand it Interceptors will work as an autocharging Shield of 2(i=1),3(i=2-5) or 4(i=6-10) and then effectively a Dodge 6+, obviously muted by only being effective versus non-beam weapons?
(The first roll for Interceptor Dice loses an ave. of 1/6, 2nd roll losing 1/3 of the survivors, 3rd roll losing 1/2, 4th roll - 2/3, 5th roll and every one after losing 5/6th of the survivors. Once down to one d6 after the 5th roll it switches over to being one die rolled for each incoming shot and on a 6 it beats it, effectively a Dodge 6+. On average it seems to me that a Interceptor 1 is going to block 2 shots before defaulting to the Dodge 6+, while the Interceptor 10 is going to block about 4 shots before defaulting.)
(The first roll for Interceptor Dice loses an ave. of 1/6, 2nd roll losing 1/3 of the survivors, 3rd roll losing 1/2, 4th roll - 2/3, 5th roll and every one after losing 5/6th of the survivors. Once down to one d6 after the 5th roll it switches over to being one die rolled for each incoming shot and on a 6 it beats it, effectively a Dodge 6+. On average it seems to me that a Interceptor 1 is going to block 2 shots before defaulting to the Dodge 6+, while the Interceptor 10 is going to block about 4 shots before defaulting.)