Sulfurdown *EDIT: and don't forget the potential of that Firehawk vs Young Shadow Ship game that if that 50% that get's the boresight gets a beam-pin said:but only 50% will have weapons to fire![]()
Sulfurdown *EDIT: and don't forget the potential of that Firehawk vs Young Shadow Ship game that if that 50% that get's the boresight gets a beam-pin said:but only 50% will have weapons to fire![]()
mollari_uk said:At the moment the game favours large fleets of smaller low powered ships. If this was the case in "real" life why build large warships at all?
Anyway the worst effected by this are those that only have a boresight weapon and nothing else, and only if they lose the initiative. Again I'd rather these suffer to the rules than high tech ships of ancient races.
Well not exactly 50%. I'm assuming you mean the slow-loading on the big beam for the turn after the pin, and yes I did completely forget about that. 50% will probably be closer to ~25+% (I'm not sure how one should calculate the impact since 50% of ships would only have 50% of the AD non-operable but that 50% of 50% is trip damage... so it has damage implications but not as severe critical effect implications). So you'd be at between 25% and 50% on that second turn and every one there after assuming you can maintain the pin.katadder said:Sulfurdown said:*EDIT: and don't forget the potential of that Firehawk vs Young Shadow Ship game that if that 50% that get's the boresight gets a beam-pin, the next turn the Shadow player has a very good chance to lose the game anyway when the entire fleet gains beam boresight.
but only 50% will have weapons to fire![]()
At their PL, the following are among the better choices available in the game:DrSeltsam said:mollari_uk said:At the moment the game favours large fleets of smaller low powered ships. If this was the case in "real" life why build large warships at all?
Anyway the worst effected by this are those that only have a boresight weapon and nothing else, and only if they lose the initiative. Again I'd rather these suffer to the rules than high tech ships of ancient races.
Agree totally with you !
Also i find it very strange that the iconic ships from the show are not the ships that everyone will take as first choice because there are better options ( except some ships : Sharlin & WhiteStar ) and a fleet selections with the breakdown will almost always get more powerful fleet selection ... but maybe this is only me :roll:
katadder said:problem with CBT system is CBT doesnt have init mods. also some races like the Shadows would pretty much always move last so could take a one ship fleet that can never be hit by boresights. if ACTA didnt have boresights then yes the CBT system would work.
Lorcan Nagle said:katadder said:problem with CBT system is CBT doesnt have init mods. also some races like the Shadows would pretty much always move last so could take a one ship fleet that can never be hit by boresights. if ACTA didnt have boresights then yes the CBT system would work.
CBT does have initiative mods. They're in the optional rules for canon regiments in the various field manuals
From what I've seen of boresight fleets, their boresight weapons are slightly more powerful then the standard forward weapons. Wouldn't that be done specifically FOR those situations where your one ship doesn't get it's targeting? Otherwise why do boresight weapons tend to have higher dice or damage then comparable forward weapons?Burger said:Okay, lets take a boresighted non-swarm fleet versus the Minbari you have as above... 3 Stormfalcons against 3 Tinashi...
If Drazi win initiative:
M1, D1, M1, D1, M1, D1.
If Minbari win (which they will 70% of the time... +4 vs +1 bonus):
D1, M1, D1, M1, D1, M1.
So when the Minbari win initiative, the Drazi still lose 1/3 of their firepower. If the Minbari have a Leshath lurking at the back, the Drazi lose 2/3 of their firepower.
The Drazi are meant to use a swarm fleet, to overcome their reliance on Boresight. If they can't out-initiative-sink an opponent, they lose firepower, and will probably lose the game. If you change the initiative system, you also have to change the Boresight mechanic.
katadder said:Lorcan Nagle said:katadder said:problem with CBT system is CBT doesnt have init mods. also some races like the Shadows would pretty much always move last so could take a one ship fleet that can never be hit by boresights. if ACTA didnt have boresights then yes the CBT system would work.
CBT does have initiative mods. They're in the optional rules for canon regiments in the various field manuals
exactly, optional rules. not part of the mainstream.