Supplement Four
Mongoose
I'll give you another focus change I see in 3.0/3.5 from the traditional 1E/2E rule sets: 3.0/3.5 prefers a GM that inhabits more of a role that interprets and implements the rules, rather than the all powerful CREATOR of 1E/2E, whose word is law, written in stone, and carried down to replace the pages in the rulebook.
3.0/3.5 encourages a weak GM (find a way to make the rules work), where as 1E/2E encourage a strong GM (just make up a new rule).
Sure, you can use either GMing style with either game, but I do think one is encouraged over the other depending on which rule set you're using.
3.0/3.5 encourages a weak GM (find a way to make the rules work), where as 1E/2E encourage a strong GM (just make up a new rule).
Sure, you can use either GMing style with either game, but I do think one is encouraged over the other depending on which rule set you're using.