Jak Nazryth
Mongoose
Ok... maybe not the best name to use, but has anyone created a ship that doesn't fall into perfect 100 ton increments? If you need just 5 or 10 more tons... what would be the disadvantage of designing say a 110 ton ship, or 240 ton ship, etc...?
The way I interpret the rules, you would use the hard points based on the lowest 100 ton increment, use the 10% rule accurately for jump fuel, but what about drive size? Round appropriately, or use the next higher size category even if you're 1 ton over? So if you end up with a 301 ton ship, would the drive sizes be based on a 400 ton ship?
In some cases it might be cost effective to pay for an "over sized" drive for an extra 10 or 20 tons of space (if there was a need) in stead of paying for 80 or 90 tons of more ship you don't necessarily want.
I know of 1 published example... the 440 ton nishemani class corsair, though I do not know in which Traveller game mechanic it was designed.
Any thoughts or examples?
The way I interpret the rules, you would use the hard points based on the lowest 100 ton increment, use the 10% rule accurately for jump fuel, but what about drive size? Round appropriately, or use the next higher size category even if you're 1 ton over? So if you end up with a 301 ton ship, would the drive sizes be based on a 400 ton ship?
In some cases it might be cost effective to pay for an "over sized" drive for an extra 10 or 20 tons of space (if there was a need) in stead of paying for 80 or 90 tons of more ship you don't necessarily want.
I know of 1 published example... the 440 ton nishemani class corsair, though I do not know in which Traveller game mechanic it was designed.
Any thoughts or examples?