If Drones are a problem there are numerous possible fixes including reducing range, reduce the Multi-hit,
What if seeker weapons (both drones and plasma) had to declare launch and target at the beginning of combat phase but don't actually hit until the launching ship's turn to fire other weapons (phasers, etc).
This would still allow you to do pretty much the same thing as now, just have to be slightly more careful in choosing what order ships fire? Ie if you have big drone ship and won Iniative you can declare shooting and fire straight away? Also really not keen on having to track which ship is firing which drones at which ship during a combat turn.
Movement step includes a seeking weapons step where you fire drones at the beginning of movement. Counters are put down where the firing ship starts it's movement. You could even be a git and have secret targeting as an advanced rule, just having an arrow on the drone counter saying where it is headed.
Or just do it like BFG torpedo salvos?
I came up with an alt drone system for my Alt universe idea -just an idea but might spark some more ideas..............
Drones
The weapon technology of most Empires is based around the phaser, disruptor or similar energy weapons but the Kzinti have spent many decades perfecting a advanced missile system, capable of traversing space rapidly, breaking through enemy ECM and point defences. A few other Empires have used drones or other missile systems in the past but none have come close to matching those used by the Kzinti and they were rarely seen in operation by the time the general war broke out,
Standard Drones
On the rare occasions another Empire uses drones or similar weapons they should use the following profile
Drone....................30...........T......1........Devastating+2, Multi-hit 2, Seeking
Kzinti Drones
The Kiznti have perfected their multirole drone weapon system, allowing them to use it to compete with energy weapon using enemies on a level playing field. At the start of a game decide configuration the Drones on a ship begins play with. Any Kzinti ship may reset the configuration of all of its onboard Drones by carrying out a Reload Weapons! Special Action
Direct Fire Drone........12...........T......1.........Accurate +1, Devastating +2, Kill Zone 4",
Used to saturate a target at close range the Direct Fire configuration uses the unused onboard fuel to enhance the explosive power of the warhead. Its guidance systems have less time to react to the enemies evasive manoeuvres and so are not guaranteed a hit.
Primary Drone.............24...........T......1........Devastating +1, Multi-hit D6, Seeking
The normal configuration of the Kzinti weapon system balances agility, warhead capacity and speed to provide an effective weapon. The warhead fragments its power at close range to provide multiple impact points.
Long Range Drone......36...........T......1.........Devastating+1, Multi-hit 2, Seeking
By diverting energy capacity from the secondary warheads, the Long range drone configuration is able to provide extended bombardment capabilities for the Kzinti war machine.
What if seeker weapons (both drones and plasma) had to declare launch and target at the beginning of combat phase but don't actually hit until the launching ship's turn to fire other weapons (phasers, etc).
This would still allow you to do pretty much the same thing as now, just have to be slightly more careful in choosing what order ships fire? Ie if you have big drone ship and won Iniative you can declare shooting and fire straight away? Also really not keen on having to track which ship is firing which drones at which ship during a combat turn.
Movement step includes a seeking weapons step where you fire drones at the beginning of movement. Counters are put down where the firing ship starts it's movement. You could even be a git and have secret targeting as an advanced rule, just having an arrow on the drone counter saying where it is headed.
Or just do it like BFG torpedo salvos?
I came up with an alt drone system for my Alt universe idea -just an idea but might spark some more ideas..............
Drones
The weapon technology of most Empires is based around the phaser, disruptor or similar energy weapons but the Kzinti have spent many decades perfecting a advanced missile system, capable of traversing space rapidly, breaking through enemy ECM and point defences. A few other Empires have used drones or other missile systems in the past but none have come close to matching those used by the Kzinti and they were rarely seen in operation by the time the general war broke out,
Standard Drones
On the rare occasions another Empire uses drones or similar weapons they should use the following profile
Drone....................30...........T......1........Devastating+2, Multi-hit 2, Seeking
Kzinti Drones
The Kiznti have perfected their multirole drone weapon system, allowing them to use it to compete with energy weapon using enemies on a level playing field. At the start of a game decide configuration the Drones on a ship begins play with. Any Kzinti ship may reset the configuration of all of its onboard Drones by carrying out a Reload Weapons! Special Action
Direct Fire Drone........12...........T......1.........Accurate +1, Devastating +2, Kill Zone 4",
Used to saturate a target at close range the Direct Fire configuration uses the unused onboard fuel to enhance the explosive power of the warhead. Its guidance systems have less time to react to the enemies evasive manoeuvres and so are not guaranteed a hit.
Primary Drone.............24...........T......1........Devastating +1, Multi-hit D6, Seeking
The normal configuration of the Kzinti weapon system balances agility, warhead capacity and speed to provide an effective weapon. The warhead fragments its power at close range to provide multiple impact points.
Long Range Drone......36...........T......1.........Devastating+1, Multi-hit 2, Seeking
By diverting energy capacity from the secondary warheads, the Long range drone configuration is able to provide extended bombardment capabilities for the Kzinti war machine.