This has probably already been posted, but after GMing several sessions of Conan, we are loving the new system. In fact, I doubt we can or will ever go back to the old "D20" rules. The unique part about the system of using Armor DR, Dodging/Parrying, and Armor piercing rules is the fact that you can visualize the action better than the abstract D20 system... AND it doesn't slow down the game.
You add maneuvers to that and combat is no longer boring, or just about numbers. The characters are ACTUALLY thinking in terms of what their character will DO instead of what does the most damage and rolling to hit.
Add in the sorcery system and the race / classes and the game FEELS like you are playing in a Conan universe. I agree with other posts that monsters are reserved for that "Oh MY GOD" what is that. Instead, of "Oh, there is another Gnoll".
Thank you guys for making a great game, we appreciate the hard work.
You add maneuvers to that and combat is no longer boring, or just about numbers. The characters are ACTUALLY thinking in terms of what their character will DO instead of what does the most damage and rolling to hit.
Add in the sorcery system and the race / classes and the game FEELS like you are playing in a Conan universe. I agree with other posts that monsters are reserved for that "Oh MY GOD" what is that. Instead, of "Oh, there is another Gnoll".
Thank you guys for making a great game, we appreciate the hard work.