F33D said:
ShawnDriscoll said:
locarno24 said:
Role-players that aren't sci-fi nerds actually are better Traveller players.
No I didn't.
But ultimately, the key tends to be matching the game to the players in question. As I said before, the High Guard vector movement works perfectly well to the level of detail someone is likely to put up with in an evening mid-game. It's not 3D but then virtually no ship combat rules-set is, and it does conservation of momentum pretty well.
I use a greenish 'sensor display' mat and lighter green 'blips' with wipeclean space for contact numbers and information - because the players are, I figure, looking at a tactical display not leaning out of the window, and there is no way you can put actual miniatures on a space scale map without them looking silly.
However, as noted, the players are in this for entertainment. I assure you both I and they are perfectly capable of doing UVAST equations for travel times given a couple of minutes, a calculator and a bit of paper. But it is generally more enjoyable to use the in-system transfer times table, knowing the times are only 'ish', and spend those minutes role-playing or dealing with important stuff (like the thing you were heading
towards or running away
from when travelling between two orbital bodies).
Essentially, I apply the rules for making the players make skill checks:
Is detailled accuracy especially interesting or important?
i.e. is the exact position of two ships relative to one another important to "The Plan" or likely to result in serious damage to the player's ships?
Do you really need to know the transit time to the minute? If the story implies you will be sitting there with a stopwatch towards the end of it, or the players are desperately trying to stay in a sensor blind spot, then yes, it is.
If not, then cut scene to "...
as you dock/reach orbit..."
This doesn't hold true for all players, and the more informed you are about actual mechanics, the more incorrect 'fake science' will annoy. I know one person who cannot watch the film Red Tails because the engine noise of the fighters is wrong and it winds him up to the point he can't sit through the first 'strafing run' scene.