phild said:
Am I allowed to jump in late and say "unlikely"?
I agree with most of what you wrote.
In my setting space combat in "open space" (beyond the main world's far
orbit) usually only takes place if both opponents are willing to fight and
maneuver accordingly to make the fight possible, otherwise it is normal-
ly quite easy for one side to evade the combat.
This is one of the reasons why there is almost no piracy in my setting,
it is just too difficult for the pirates to find and attack their potential prey
before the prey has managed to reach the protection of either the des-
tination world's orbit or of a friendly patrol craft aiming to rendezvous
with it.
As for naval combat, intruding fleets usually seek combat in order to de-
stroy the defenders, while the defenders often prefer to avoid combat un-
til the intruders are caught between them and the orbital defences of the
planet that the intruders plan to attack.
This leaves a lot of room for tactical maneuvers of both sides, the main
fleets as well as various task forces, until either one side has been out-
maneuvered and has to stand and fight or retreat, or both sides feel that
their positions are now advantageous enough to begin the battle.
In the end this is somewhat like three dimensional simultaneous chess fol-
lowed by a usually rather short and extremely brutal combat.
Not at all boring, from my point of view.