Our new campaign will include a number of guerilla war skirmishes, usu-
ally between the 6 player characters and about 15 NPCs on one side and
20 to 40 NPCs on the other side.
This seems to be a bit much to handle it with the normal combat rules,
but I also hesitate to use the more abstract battle system from Mercena-
ry, because it does not pay much attention to the actions of the player
characters.
What I am looking for is a "quick and easy" (if necessary "quick and dir-
ty") way to deal with the actions of the many NPCs while still enabling the
players to make detailed decisions for their characters, enabling them to
influence the outcome of the fight.
So, how do you handle this problem in your games ? - Thank you.
ally between the 6 player characters and about 15 NPCs on one side and
20 to 40 NPCs on the other side.
This seems to be a bit much to handle it with the normal combat rules,
but I also hesitate to use the more abstract battle system from Mercena-
ry, because it does not pay much attention to the actions of the player
characters.
What I am looking for is a "quick and easy" (if necessary "quick and dir-
ty") way to deal with the actions of the many NPCs while still enabling the
players to make detailed decisions for their characters, enabling them to
influence the outcome of the fight.
So, how do you handle this problem in your games ? - Thank you.
