One way to make characters tougher - ignore the MgT damage hits End first.
The CT rule was for "first blood" - the first wound is taken in its entirety to a random characteristic (Str, Dex, or End), I didn't consider that in any way realistic so got rid of it. Now you only get "first blood" if you roll a natural 12 to hit. An optional rule for MgT would be an effect number of 6+ also triggers the "first blood " rule. But I digress.
Damage is then spread out per die to the characteristics as the damaged PC player decides.