How to create Tougher Travellers?

One way to make characters tougher - ignore the MgT damage hits End first.

The CT rule was for "first blood" - the first wound is taken in its entirety to a random characteristic (Str, Dex, or End), I didn't consider that in any way realistic so got rid of it. Now you only get "first blood" if you roll a natural 12 to hit. An optional rule for MgT would be an effect number of 6+ also triggers the "first blood " rule. But I digress.

Damage is then spread out per die to the characteristics as the damaged PC player decides.
Remember when each die of damage had to be assigned specifically to one single stat?
 
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