Randal
Mongoose
Mongoosers,
I have been running sessions of Traveller in between our normal D&D campaign and it looks like my group would be interested in a Traveller campaign afterwards.
One snag is Travellers just can't take the relative pounding a D&D chr can so given my group need a carthartic scrap in a game after a week of work what can be done to improve Travellers' damage capacity/reststance?
Chucking them in a low berth with a slow pill and glass of water is rather like a D&D long rest but what else?
- armour
- leap for cover reaction
- Athletics: END
Does anyone have any house rules? Are there any armour combinations? Helpful cybernetics?
Thanks!
I have been running sessions of Traveller in between our normal D&D campaign and it looks like my group would be interested in a Traveller campaign afterwards.
One snag is Travellers just can't take the relative pounding a D&D chr can so given my group need a carthartic scrap in a game after a week of work what can be done to improve Travellers' damage capacity/reststance?
Chucking them in a low berth with a slow pill and glass of water is rather like a D&D long rest but what else?
- armour
- leap for cover reaction
- Athletics: END
Does anyone have any house rules? Are there any armour combinations? Helpful cybernetics?
Thanks!

