flatscan said:
I've got a fairly-steady group of 4 right now. Have a 'game must go on' policy. Even if I'm down to 2 players we're still playing!
Everytime I read one of your posts, it is re-inforced how differently we go about the game.
(Not that I don't like seeing things from your side of the table!)
:lol:
My policy is: Everybody shows up or we don't play.
I don't let other people play characters that aren't theirs, and I don't let a character wander off by himself to cover for a missing player if it doesn't suit the story (say...if the party is in the middle of a town, then I might be able to work it in, but if they're in the middle of an old ruin or dungeon, then no way, Jose.).
If a person misses one of my games and keeps everybody from playing, he catches a lot of hell from the other players. If it happens more than once, then there's a good chance he won't be invited back to play.
I mean, this is a game, and everybody's there to have fun. But, also, I, as GM, have put a lot of work into the game. I need players to respect that. When its time to play, it's time to play.
Plus, we only play once a month. Campaigns are fairly slow because of that. So, everybody agrees that play time is precious.
We usually set the date for the next game at the end of each game session. If someone's got a conflict, they'll speak up as soon as they find out--and we'll move the game date.
But, we don't play if everybody can't make it.
And, we only play with people who are eager to be there.
That's how I've always run my games, for the last 20+ years.
Once you set the ground rules and let them know that it's not "OK" to miss a game session, people will make every effort to be at the game (if they want to continue playing with you).