Supplement Four
Mongoose
I absolutely love the Experience system in Conan 2E.
As Conan is based on 3.5 D&D, I was fearing the over-complicated, super-bookkeeping method I originally saw in 3E d20. I mean, that system definitely cover "it", but, gawds, it didn't do it in a GM friendly way.
Expecting that sort of thing, I turn the pages in 2E Conan to see...a small couple of paragraphs on Experience and character growth. That's it. No bookkeeping. No figuring experience points based on the challenge and relative level of the PC vs what the PC fought. No keeping track of everything that went on in the game so that XP could be awarded...
It's just a simple, the "GM decides" kind of system.
I love it.
Now...suggestions, folks. If a player roleplays a great encounter, or suddenly comes up with a brilliant idea during the game, I like to reward him right then with some tanglible game benefit. In this game, it will be XP.
And, at the end of a night's gaming, I like to end the session by reviewing the what happened and rewarding players with a little XP.
When major goals are attained, I like to spring some XP on the players. It makes them feel good. They grow their characters. And, it's a way of letting them know that they're on the right track (it's another GM control of the story, in a sense).
So..
I've read the Experience Section in Conan 2E.
But, I'll ask: What kind of XP do you award?
How much?
How often?
The rules in 2E Conan are deliberately vague. So, I'm curious what my fellow GMs do.
As Conan is based on 3.5 D&D, I was fearing the over-complicated, super-bookkeeping method I originally saw in 3E d20. I mean, that system definitely cover "it", but, gawds, it didn't do it in a GM friendly way.
Expecting that sort of thing, I turn the pages in 2E Conan to see...a small couple of paragraphs on Experience and character growth. That's it. No bookkeeping. No figuring experience points based on the challenge and relative level of the PC vs what the PC fought. No keeping track of everything that went on in the game so that XP could be awarded...
It's just a simple, the "GM decides" kind of system.
I love it.
Now...suggestions, folks. If a player roleplays a great encounter, or suddenly comes up with a brilliant idea during the game, I like to reward him right then with some tanglible game benefit. In this game, it will be XP.
And, at the end of a night's gaming, I like to end the session by reviewing the what happened and rewarding players with a little XP.
When major goals are attained, I like to spring some XP on the players. It makes them feel good. They grow their characters. And, it's a way of letting them know that they're on the right track (it's another GM control of the story, in a sense).
So..
I've read the Experience Section in Conan 2E.
But, I'll ask: What kind of XP do you award?
How much?
How often?
The rules in 2E Conan are deliberately vague. So, I'm curious what my fellow GMs do.