Ok, I've been busy with life, but I've been trying to put a little time here and there for this effort.
I wanted to share what I've done thus far. It's rougher than rough, but it's a start.
Be nice!!

I don't wanna cry....
Refueling
* Types
• Starport (refined & unrefined)
• Ocean
o Ship must have proper configuration and capabilities to land under gravity
o Planet must have a Hydro rating of 1 or better
• Gas Giant
o Ship must be equipped with fuel scoops
o Only streamlined or standard configurations
• Ice
o Takes 10x as long as GG refueling w/o specialized equipment. Ships equipped for ice refueling take 4x as long.
o Can include comets, ice rings, Oort cloud or ice caps
* Failing your refueling roll indicates a longer time is required to perform the operation.
* Catastrophic failure indicates damage, pressure leaks, radiation, debris collision, ship collision, etc.
Gas Giant Hazards
• Dense/Light pressure pockets – Occasionally pockets of rare gases will form that are more/less dense than the surrounding atmosphere. Flying through these pockets can cause problems with your refueling operation as the atmospheric density changes. Roll 1D6, a natural one indicates a malfunction in your pressurization pipes, and your ship must spend 1D6 turns purging your fuel scooping system.
• Corrosive gas – The ship has been exposed to extremely corrosive gases, causing damage to fuel tank and machinery seals. Requires a complete purging of the fuel system and replacement of seals. Cr10,000 at a Starport.
• Electrical storms – Severe electrical storms temporarily blinds your sensors, cause damage to external systems, or electrical shorts to electronics. Roll on electrical damage table.
• Ionization from refueling – The act of refueling (i.e. having open fuel scoops) causes ionization interference around the ship. This causes localized interference with a ships’ sensors, shortening their effective range, causing sensor echoes, and even blinding the ship beyond visual range.
• Pressure – Civilian ship hulls are rated at 1,000 atmospheres (includes auxiliary vessels), military ships at 1,500 atmospheres and SDB’s with their specialized hulls at 3,000 atmospheres. Standard space suits are good for 100 atmospheres, and enhanced/armored ones can withstand 400 atmospheres.
Altitude Pressure Temp Notes
38,000km Vacuum -
37,000km Trace 150k Clouds, requires 1G maneuver
36,000km 1 300k Clouds, requires 2G maneuver
35,000km 300 1,000k Requires 4G maneuver
34,000km 100,000 2,000k
Note – most ships refuel at altitude between 36,500km and 36,000km
• Thrust requirements – In order to have enough escape velocity to counteract the gravitational and atmospheric pressure, ships exiting a gas giant’s atmosphere must have at least 1G maneuver capability. The chart above lists the minimums for the altitude a ship chooses to travel at.
Refueling Procedures
General Refueling notes
* Civilian ships are equipped to refuel from an external source at 25% of their total fuel capacity per/hour. Small ships, (under 100Dtons) can generally be fueled in 20-30min.
* Military ships are equipped with more robust refueling systems that permit faster refueling (35% of their total fuel capacity per/hour). Military small craft (under 100Dtons) can be refueled within 2 combat turns).
* Fuel systems are designed to operate within a specified operating pressure range. Pumping systems can very how fast they pump liquefied hydrogen. While it is possible for tankers or starports to pump fuel at higher rates, it is not advised. Transferring fuel faster than the receiving ship is rated for can cause leaks within the fuel system, and the ship will start venting liquefied hydrogen that quickly becomes gaseous. Exposure to liquid or gaseous hydrogen is potentially deadly, and explosive. Most starports and refueling ships will not allow vessels to take on fuel in an unsafe manor.
* Ships equipped with fuel scoops gather fuel in 1D6hrs +4. This allows for the randomness of gas giant atmospheres having richer pockets of hydrogen gas. But all ships will take a minimum of 5hrs to fill their tanks, with the average being around 8hrs.
* Fuel scoops are built into the hull of the ship and must be deployed at the proper altitude within a gas giant to function correctly. Deploying them at too high of an altitude and there is not enough atmosphere to be processed. They can be deployed at lower, more dense atmosphere, however due to air pressure the ship must decrease its speed or risk damaging the scoops. Ships are equipped with a sufficient number of scoops to gather fuel. The scoops are extended from the hull approximately 3 meters that channel the gas through openings in the hull, into pipes and eventually into the fuel tanks. Internal baffles and valves prevent gas from flowing back out (the speed of the ship provides positive pressure to keep gas flowing into the tanks. Ships at rest with deployed fuel scoops can actually vent fuel into the atmosphere if the valves are open or damaged).
Gas Giant Refueling Procedures
* Pilot/sensor operator scans atmosphere for area that does not have storms or excessive electrical activity (roll against sensor skill)
* If using civilian sensors, +0 to DM
* If using military, scout or survey sensors, +1 to DM
* Failure of roll, add +2DM to 2D roll to determine if hazard is encountered.
* Once an area has been identified, Pilot directs the ship to the refueling area to begin refueling. (Task - Easy)
* Upon arrival at area and proper altitude pilot opens fuel scoops and sets ship velocity to 500 Kph. During the refueling operation, speed increases or anything more than minor course corrections can cause damage to the internal fuel systems through over-stressing of their components.
* Increasing your speed by 100 Kph increases your fuel collection rate by 10%, up to a maximum of 50%. Any increase in speed beyond 1000 Kph will cause damage to the fuel system and risks internal ruptures.
* Maneuvering beyond basic actions risks damaging your fuel scoops. Scoops may become damaged and cannot be closed/retracted, limiting a ships speed in atmosphere. Exceeding the maximum safe speed will result in the destruction of the external fuel scoops.