Ok so here is my problem...
I started my RQII campaign last Tuesday with a character generation session in which we came up with (in vague archetypal terms) a warrior, a merchant, a tracker and a priestess of Ernalda. Now I am fine with the first three but for the priestess in character generation I have basically said that for now she is a lay follower of the cult and we will roleplay the initiation and eventual acquisition of her first spells in the first few sessions.
So mechanically at the moment she has Pact (Ernalda) at CHA + Dedicated POW of 0 + whatever skill points the player assigned and Lore (Ernalda) but no spells.
My first question would be is this how people normally tend to start divine characters or am I being too harsh? I ran it like this in the play test we did before we finally decided to embark on a full-scale RQII campaign (abandoning D&D 4th ed
) and it seemed to go down well with the players... the only caveat being that it was ever so slightly dull for the other players even though I got them involved and tried to reward them accordingly for their assistance to the priest.
My next question would be... what spells do I let her choose from/acquire in the first place? Obviously they have to come from the category available to initiates and I am thinking healing focused type spells (I am at work so I don't have the book in front of me to name actual spells), but which spells would people recommend I offer? Also how many spells should a brand spanking new initiate to a cult generally learn? 1? 2? More? The number of castings per day/spell slots will be limited by the relevant skill but I am more wondering for the depth of choice to offer the player.
Hopefully when I finally get my hands on Cults of Glorantha this will clear all of this up further but in the interim some assistance from a RQ old hand would be appreciated.
I started my RQII campaign last Tuesday with a character generation session in which we came up with (in vague archetypal terms) a warrior, a merchant, a tracker and a priestess of Ernalda. Now I am fine with the first three but for the priestess in character generation I have basically said that for now she is a lay follower of the cult and we will roleplay the initiation and eventual acquisition of her first spells in the first few sessions.
So mechanically at the moment she has Pact (Ernalda) at CHA + Dedicated POW of 0 + whatever skill points the player assigned and Lore (Ernalda) but no spells.
My first question would be is this how people normally tend to start divine characters or am I being too harsh? I ran it like this in the play test we did before we finally decided to embark on a full-scale RQII campaign (abandoning D&D 4th ed

My next question would be... what spells do I let her choose from/acquire in the first place? Obviously they have to come from the category available to initiates and I am thinking healing focused type spells (I am at work so I don't have the book in front of me to name actual spells), but which spells would people recommend I offer? Also how many spells should a brand spanking new initiate to a cult generally learn? 1? 2? More? The number of castings per day/spell slots will be limited by the relevant skill but I am more wondering for the depth of choice to offer the player.
Hopefully when I finally get my hands on Cults of Glorantha this will clear all of this up further but in the interim some assistance from a RQ old hand would be appreciated.
