How close are your ACTA games in general?

How close are your ACTA games in general?

  • A. Very close

    Votes: 0 0.0%
  • B. Somewhat close

    Votes: 0 0.0%
  • C. Somewhat of a blowout

    Votes: 0 0.0%
  • D. Almost complete blowout

    Votes: 0 0.0%

  • Total voters
    0
I find my games to be a mix of results--but tendign toward blow out:

I would say that 60% of may games are blowouts with about 30% being close (leaving 10% for what I call midrange games, non blowouts but no point in totaling VP's).

Full disclosure: my principle fleets are Minbari and Narn, and for wahatever reason, they eem to to swing to teh extreeme. More so for the Minbari for obvious reasons.

Also, I tend to play agressivley, and am willing to take chances to gain an early advantage (such as squadroning 80% of my firepower and counting on an effective alpha strike in teh first round), and the effects of that risk cascade through subsequent turns.

However, I have recently tried my new Centari and Brikiri fleets and have found (albiet with limited experience) that those fleets seem to produce much closer results.
 
Clanger said:
I would say the Shadow Scout is a cheesier self scout. It far out strips the White Star Scout. Its main weapons can be re-directed. Also it has stealth, and shields (which do matter).

Of course its worth rembering that unlike most other races the Shadows can not use Concentrate All Firepower or Close Blast Doors before that accusation is made...............
 
Taran said:
Why would you need a special action to activate a jump gate? Is that not 1 crewman's job?

In case of come about you gotta make sure that a dude whose job it is to press the button hasn't fallen asleep. The reason for 1 SA a turn is that the rest of the crew has an pool going and are waiting in breathless anticipation to see if the dude is asleep.
 
Taran said:
Enalut said:
I (leaving 10% for what I call midrange games, non blowouts but no point in totaling VP's).
Is that how you would classify our ISA/Minbari game?

Not sure--don't really remeber the actual point total, bust as I recall it was somthing like I had lost most if not all of my fleet: 3 Tinashi (squadroned) and 4 Ashintas, to your Gaim Carrier and assorted Whitestars, with something like 24 Thunderbolts.

As I recall I had crippled (but not destroyed) a good part of your fleet and had destroyed about 2/3 of the Thunderbolts.

I think that qualified as a major lopsided loss, although the Victory points actually made it much closer (1 pt per purchased fighter).
 
Played Centauri Fast Strike Fleet

5 Points of Battle (current rules, not one coming out)

2 Liati
9 Demos
2 Maxiumus
1 Corvan

Fought Narn 5 times
all Centauri victories (few loses)

Fought ISA Twice
All Centauri Victory (Few Loses)

Fought Earth (Crusade) Once
Lost (Badly-Heavy Loses)

Have to say no intercepts stink for narn vessels and ISA (Adaptive doesn't work so well against Double Damage weapons). Earth Crusade is one BAD FLEET ouch don't like facing them.
 
Not to mention that once your Demos is brought back down to parity you'll have a lot more difficult choices in fleet selection :P

In all seriousness you can either stick with your selections, change them to Vorchans (keeping the firepower but losing the interceptors) or do something completely different.
 
My question is did the poll become fatally flawed due to folks voting on win loss records rather than wipe outs/near things where you counting every last VP.

Ripple
 
Cavalier1645 said:
Played Centauri Fast Strike Fleet

5 Points of Battle (current rules, not one coming out)

2 Liati
9 Demos
2 Maxiumus
1 Corvan

Fought Narn 5 times
all Centauri victories (few loses)

Fought ISA Twice
All Centauri Victory (Few Loses)

Fought Earth (Crusade) Once
Lost (Badly-Heavy Loses)

Have to say no intercepts stink for narn vessels and ISA (Adaptive doesn't work so well against Double Damage weapons). Earth Crusade is one BAD FLEET ouch don't like facing them.

Crusade is good against the type of fleet you fielded, now if you want to beat crusade, get some beam ships, and Crusade is in trouble.
 
Ripple said:
My question is did the poll become fatally flawed due to folks voting on win loss records rather than wipe outs/near things where you counting every last VP.

Ripple

I think it states the current "balance" in this game. And yeah, most of our games look like that, but more to "massacre" side.
 
Most of our battles end up with one fleet completely destroyed (usually mine), and one fleet moderately to badly damaged.
In general, there's no use for counting VPs.

In most of our battles, the scenario is the following :
Turn 1 : long range fire
Turn 2 : long / middle range fire, one side takes advantage, but it can still swing both ways
Turn 3 : one side definitly takes advantage and destroys most of the ennemy fleet
Turn 4 : winner mops up the survivors

That gives me an occasion to ask a question : how long do your battles run ?

The longest battle we fought saw the last surviving Hyperion and Mothership turning around each other, exchanging broadsides and trying to place their beam.
Most others are finished by turn 4 or 5, whatever the priority level or the number or ships (max : 5 Armageddon, 5 or 6 turns, 1 Warlock and 2 Delphi survived on my side).
 
The majority of mine run to 8+ turns, depending on what races are involved (and the scenario). With EA and Brakiri I tend to snipe while using CBD for as long as possible but with Drazi and Centauri close rapidly and so battles with them are much shorter, typically 5 turns or so. Doesn't help that I miss so often (must have REALLY offended the Dice Gods :) )
 
Most of my games are either I get the advantage quickly and finish things off or due to luck/circumstance I get behind in a game and tend to make it a more drawn out affair to let tactics take more of a role and the games often go on for 7+ turns. I rarely get to a point where I'm obviously going to lose within 5 or 6 turns (just read the battle report with me and Matt in S&P to see how a big losing position is just the excuse I need to get down and dirty in a 15+ turn game).
 
Back
Top