nekomata fuyu
Mongoose
So, now that some of us have had a few games, is there any houserules that people are playing, or wanting looking forward to trying?
My own personal house rules that I'm wanting to try out:
- Low speed manouvering: If at the end of a ship's move it had not yet made any turns, and the only thing stopping the ship was that it hadn't yet reached its turning distance, it may make a single 45 degree turn.
(The reasoning on this one is that it seems a little silly that a moving vessel cannot turn at all unless it's moving fast. Also, it seems a little excessive to say that ships such as the Condor cannot make any turns purely because of a reduction in forward thrust)
Also, campaign-wise:
(Note that the following are mainly idea from the B5 days, and will no doubt be modified as I get involved in the Club Mongoose campaign)
- Upkeep costs: Before you get to spend your fleet points, you must make a deduction towards the basic upkeep of the fleet. This deduction is equal to 1% of the points value of your current campaign fleet.
(During the B5 era, we noticed a tendancy for the players with the early successes to gain a larger campaign fleet, which in turn gave them an advantage of the players with early losses. This houserule meant that it could be costly to maintain too large a fleet)
- Battle size: I'm not overly enthusiastic about campaigns only allowing for up to mid-sized Raids. Has anyone tried redoing the battle size table to allow for the possibility of larger battles?
- Modifications to game size: Whilst I like the idea of the battle sizes not being completely in the hands of the players, my gaming group agreed that the players should be able to influence the result. As such, we allowed each player to note down before the roll how much they would like to modify the roll by (either up or down). The maximum they could modify the roll was equal to their initiative plus the highest command rating in their fleet. This meant that a player wanting a larger battle might note down that he wants to add 2 to the roll, whilst the other player would prefer a smaller skirmish and chooses to subtract 1 from the roll, giving an overall +1 to the dice roll.
(Combining this point with the previous point, the new table could simply to be extended to include results for dice rolls of 7, 8, 9, etc. This would mean that going significantly into larger games would only be possibly if both players were pushing for it)
- Modifications to scenario selection: At one of the B5 tournies, we had a system whereby both teams selected a campaign stance, and the scenario to be played was found by crossreferencing the 2 stances on a table. I'm hoping to make a similar table for compaign play. This could also replace the previous point in that the table could also modify the battle size (if both players fight defensively, the result might be small skirmishes with a -2 on the battle size for example)
My own personal house rules that I'm wanting to try out:
- Low speed manouvering: If at the end of a ship's move it had not yet made any turns, and the only thing stopping the ship was that it hadn't yet reached its turning distance, it may make a single 45 degree turn.
(The reasoning on this one is that it seems a little silly that a moving vessel cannot turn at all unless it's moving fast. Also, it seems a little excessive to say that ships such as the Condor cannot make any turns purely because of a reduction in forward thrust)
Also, campaign-wise:
(Note that the following are mainly idea from the B5 days, and will no doubt be modified as I get involved in the Club Mongoose campaign)
- Upkeep costs: Before you get to spend your fleet points, you must make a deduction towards the basic upkeep of the fleet. This deduction is equal to 1% of the points value of your current campaign fleet.
(During the B5 era, we noticed a tendancy for the players with the early successes to gain a larger campaign fleet, which in turn gave them an advantage of the players with early losses. This houserule meant that it could be costly to maintain too large a fleet)
- Battle size: I'm not overly enthusiastic about campaigns only allowing for up to mid-sized Raids. Has anyone tried redoing the battle size table to allow for the possibility of larger battles?
- Modifications to game size: Whilst I like the idea of the battle sizes not being completely in the hands of the players, my gaming group agreed that the players should be able to influence the result. As such, we allowed each player to note down before the roll how much they would like to modify the roll by (either up or down). The maximum they could modify the roll was equal to their initiative plus the highest command rating in their fleet. This meant that a player wanting a larger battle might note down that he wants to add 2 to the roll, whilst the other player would prefer a smaller skirmish and chooses to subtract 1 from the roll, giving an overall +1 to the dice roll.
(Combining this point with the previous point, the new table could simply to be extended to include results for dice rolls of 7, 8, 9, etc. This would mean that going significantly into larger games would only be possibly if both players were pushing for it)
- Modifications to scenario selection: At one of the B5 tournies, we had a system whereby both teams selected a campaign stance, and the scenario to be played was found by crossreferencing the 2 stances on a table. I'm hoping to make a similar table for compaign play. This could also replace the previous point in that the table could also modify the battle size (if both players fight defensively, the result might be small skirmishes with a -2 on the battle size for example)