Combat Maneuver
Dirty Fighting
By distracting your opponent in combat, you take advantage of your enemy’s momentary loss of concentration and strike him in a vital area.
Prerequisite: Sneak Attack
Circumstances: You must have successfully feinted your enemy in combat, causing him to lose his stat and feat bonuses to DV.
Effect: The target of the feint is considered flanked, allowing you to get a +2 flanking bonus and causing him to be vulnerable to a sneak attack on your next strike. Improved Uncanny Dodge may negate this maneuver, unless you are a thief or pirate of at least four levels higher than your enemy. Performing this maneuver more than once, while facing the same enemy in the same combat encounter, will result in the target being granted a +10 circumstance modifier to his Sense Motive checks to resist your additional attempts to feint him and perform this maneuver.
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Example:
Guard combats thief as he attempts to make his escape. Thief throws dirt into the eyes of the advancing guard, causing him to stumble and cover his eyes. The thief then shoves his dagger into the guard’s exposed armpit (both finessing around the armor and using his sneak attack specialty).
Clarification: +10 given ONLY to resist the feint/dirty fighting combo. Modifier to Sense Motive not granted to target against additional standard feint attempts.
Other examples: Trash talking to overly anger the target (making use of that Persuasive feat :wink: ), throwing your cloak over his face, tipping over a candlestand, tossing a piece of fruit in the air :shock: , ---- stuff like that.
NOTE: This is the result of some brainstorming by all of us here in an attempt to work a feint/sneak attack with the recent rule clarifications. It can hopefully intergrate seamlessly into the rules as simply a new maneuver. The +10 mod is from the Bluff circumstance table, indicating a 2nd attempt would be hard to believe/putting the target into significant danger.
Dirty Fighting
By distracting your opponent in combat, you take advantage of your enemy’s momentary loss of concentration and strike him in a vital area.
Prerequisite: Sneak Attack
Circumstances: You must have successfully feinted your enemy in combat, causing him to lose his stat and feat bonuses to DV.
Effect: The target of the feint is considered flanked, allowing you to get a +2 flanking bonus and causing him to be vulnerable to a sneak attack on your next strike. Improved Uncanny Dodge may negate this maneuver, unless you are a thief or pirate of at least four levels higher than your enemy. Performing this maneuver more than once, while facing the same enemy in the same combat encounter, will result in the target being granted a +10 circumstance modifier to his Sense Motive checks to resist your additional attempts to feint him and perform this maneuver.
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Example:
Guard combats thief as he attempts to make his escape. Thief throws dirt into the eyes of the advancing guard, causing him to stumble and cover his eyes. The thief then shoves his dagger into the guard’s exposed armpit (both finessing around the armor and using his sneak attack specialty).
Clarification: +10 given ONLY to resist the feint/dirty fighting combo. Modifier to Sense Motive not granted to target against additional standard feint attempts.
Other examples: Trash talking to overly anger the target (making use of that Persuasive feat :wink: ), throwing your cloak over his face, tipping over a candlestand, tossing a piece of fruit in the air :shock: , ---- stuff like that.
NOTE: This is the result of some brainstorming by all of us here in an attempt to work a feint/sneak attack with the recent rule clarifications. It can hopefully intergrate seamlessly into the rules as simply a new maneuver. The +10 mod is from the Bluff circumstance table, indicating a 2nd attempt would be hard to believe/putting the target into significant danger.