Here are the rules I plan to playtest next saturday.
Combat is resolved with the Updated combat matrix, but is not an opposed roll.
Each time a character gets a Combat Action he also gets a Reaction. A character may only use one reaction per combat action.
Each time a defender uses his reaction to dodge/parry and succeeds wheras the attacks fails his attack roll, the defender spares his reaction and may use it later during the same Combat Action.
A character with no Reaction left may sacrifice his next Combat Action to get an extra Reaction during the current Combat Action. This means that during his next Combat Action, he will only be able to react (no action).
Combat is resolved with the Updated combat matrix, but is not an opposed roll.
Each time a character gets a Combat Action he also gets a Reaction. A character may only use one reaction per combat action.
Each time a defender uses his reaction to dodge/parry and succeeds wheras the attacks fails his attack roll, the defender spares his reaction and may use it later during the same Combat Action.
A character with no Reaction left may sacrifice his next Combat Action to get an extra Reaction during the current Combat Action. This means that during his next Combat Action, he will only be able to react (no action).