Okay, here's my version of the Bandit, or Brigand as I've settled on calling it.
Webster's Definition of Brigand: one who lives by plunder usually as a member of a band
BRIGAND (Borderer/Pirate mix)
Adventures: Brigands are raiders, ambushing unwary travelers and demanding payment for safe passage. A brigand’s life is a wild and free one, but often short and violent. Brigands recognize no authority other than that of their leader, and only then so long as he is the strongest and smartest among them and provides them with rich plunder.
Characteristics: The brigand is, by necessity, a fast and agile fighter, adept at laying ambushes and bullying victims into surrendering their valuables. A brigand relies on a quick, frenzied strike to bring down the most powerful foes among his targets before they have a chance to counterattack. This is all the better to terrorize and demoralize any other resistance among his victims.
Religion: Brigands often swear by Bel, God of Thieves, while others worship their homeland’s gods.
Background: Many brigands are deserters from shattered armies, down on their luck mercenaries, or criminals forced to flee into the wilderness. Brigands appear near established roadways likely to see rich caravan trade, and the Road of Kings is the most tempting of these targets, particularly the farther east one travels. The Zamoran forests and Eastern Desert near Turan are filled with brigands, as are rich nations suffering under civil war and rebellion, such as Corinthia, Koth and Ophir.
GAME RULE INFORMATION
Abilities: A brigand’s quick-moving combat style relies on Dexterity in battle first and foremost, and to a lesser degree on Strength and Constitution to help him win against tougher opponents. Finally he relies quite heavily on Charisma to intimidate and bluff his way to the coins of his prey. A high Wisdom also benefits several of his skills, and Intelligence gives him extra skill points.
Hit Die: d8
CLASS SKILLS
The brigand’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Craft (any mundane) (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), and Survival (Wis).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Weapon and Armour Proficiency: A brigand is proficient with all Simple and Martial Weapons, Two-Weapon Combat, Light Armor and Shields. Note that Armor Check Penalties for wearing medium or heavy armor apply to the skills Balance, Climb, Jump, Move Silently, Sleight-of-Hand, and Tumble. Also, Swim checks suffer a –1 penalty for every 5 pounds of armor and equipment carried.
Combat Reflexes: At 1st level the brigand receives the Combat Reflexes feat for free. This is an extraordinary ability. If he already has the Combat Expertise feat, he instead gains the Improved Initiative feat.
Note: Kozaki, i.e. Brigands that will pick the Kozak Brigand Style; receive the Mounted Combat feat instead of Combat Reflexes. If he already has the Mounted Combat feat, he instead gains the Trample feat.
Favored Terrain: At 1st level a brigand gains a favored terrain type from among the following: Desert, Forest, Hills, Mountains, Plains, Swamp or Tundra. At 7th, 13th and 19th level, he may choose an additional favored terrain. All the benefits derived from favored terrain are extraordinary abilities.
Any time a brigand is in one of his favored terrains and wearing at most light armor, he gains certain benefits as follows:
+1 circumstance bonus to all Hide, Listen, Move Silently, Search, Spot and Survival checks.
+1 Dodge bonus to DV. The brigand is adept at using the natural features of the terrain to his advantage in combat.
At 4th level and every four levels thereafter, the brigand’s favored terrain bonus increases by +1. His second favored terrain bonus increases by +1 at 12th and 17th levels, and his third favored terrain bonus increases by +1 at 19th level.
The brigand gains additional benefits as his favored terrain bonuses increase. If he has a favored terrain bonus of at least +2 for the terrain he is in, he gains a +10 feet circumstance bonus to his movement.
If he has a favored terrain bonus of at least +3 for the terrain he is in, he may use the Hide skill even if the terrain does not usually grant cover or concealment. If he has a favored terrain of at least +4 for the terrain he is in, his movement bonus within that terrain is increased by +20 feet. If he has a favored terrain bonus of at least +5 for the terrain he is in, he can use the Hide skill while being observed.
Brigand Style: At 2nd level, the brigand may select a brigand style from among the following: Intimidator, Kozak, Show-off, Thug, or Trickster. This is an extraordinary ability.
If he selects Intimidator, he gains the Steely Gaze feat, even if he does not meet the prerequisites for that feat.
If he selects Kozak, he gains the Ride-by Attack feat, even if he does not meet the prerequisites for that feat.
If he selects Show-off, he gains the Improved Disarm feat, even if he does not meet the prerequisites for that feat.
If he selects Thug, he gains the Improved Unarmed Strike feat, even if he does not meet the prerequisites for that feat.
If he selects Trickster, he gains the Improved Feint feat, even if he does not meet the prerequisites for that feat.
In any case, the brigand only gains the benefits of the style when wearing at most light armor.
Sneak Attack: From 3rd level onwards, any time a brigands target would be denied dodge or parry bonus to Defense Value (whether the target actually has a dodge bonus or not), or when the brigand flanks the target, the brigand’s attack deals extra damage. The extra damage is +1d6 at 3rd level and an additional 1d6 every three levels thereafter. Should the brigand score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can only count as sneak attacks if the target is within 30 feet. The brigand cannot strike with deadly accuracy beyond that range.
With a sap or unarmed strike, the brigand can make a sneak attack that deals subdual damage instead of normal damage. The brigand cannot use a weapon that deals normal damage to deal subdual damage in a sneak attack, even with the usual –4 penalty (except see the Sneak Subdual class feature, below).
A brigand can only sneak attack a living creature with discernible anatomy. Any creature that is immune to critical hits is also not vulnerable to sneak attacks. The brigand must be able to see the target well enough to pick out a vital spot and must be able to reach a vital spot. The brigand cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Sneak Subdual: At 3rd level, the brigand gains the Sneak Subdual feat for free. This is an extraordinary ability.
Improved Brigand Style: At 5th level, the brigand improves his knowledge of the brigand style he previously selected at 2nd level. This is an extraordinary ability.
If he selected Intimidator, he gains the Demon Killer feat, even if he does not meet the prerequisites for that feat.
If he selected Kozak, he gains the Spirited Charge feat, even if he does not meet the prerequisites for that feat.
If he selected Show-off, he gains the Intricate Swordplay feat, even if he does not meet the prerequisites for that feat, including no Weapon Focus (Arming Sword or Broadsword), although the ability still only applies to Arming Swords and Broadswords.
If he selected Thug, he gains the Improved Grapple feat, even if he does not meet the prerequisites for that feat.
If he selected Trickster, he gains the Striking Cobra feat, even if he does not meet the prerequisites for that feat.
In any case, the brigand only gains the benefits of the style when wearing at most light armor.
Mobility: From 5th level onwards the brigand gets a +4 dodge bonus to Defense Value against attacks of opportunity caused when he moves out of or within a threatened area. If the brigand already has Mobility from some other source (such as from already being a 5th level nomad) he instead gains Improved Mobility (see below). Note that mobility does not apply if the brigand is mounted.
Bonus Feat: At 10th level and every four levels thereafter, the Brigand may select a bonus feat, taken from the following list: Acrobatic, Alertness, Animal Affinity, Armored Stealth, Blind-Fight, Brawl, Carouser, Combat Expertise, Dodge, Endurance, Eyes of the Cat, Fleet-Footed, Leadership, No Honor, Parry, Persuasive, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Reflexive Parry, Run, Stealthy, Toughness, Track.
Improved Mobility: From 10th level onwards the brigand never provokes attacks of opportunity, whatever he does, so long as he moves at least 10 feet during that combat round. If the brigand somehow already has Improved Mobility (such as for already having had Mobility from another source before reaching 5th level, and so gaining Improved Mobility at 5th level instead of Mobility) he instead gains Greater Mobility (see below). Note that Improved Mobility does not apply if the brigand is mounted. This is an extraordinary ability.
Brigand Style Mastery: At 11th level, the brigand achieves the pinnacle of his brigand style he previously selected at 2nd level. This is an extraordinary ability.
If he selected Intimidator, he gains the Menacing Aura feat, even if he does not meet the prerequisites for that feat.
If he selected Kozak, he gains the Horde feat, even if he does not meet the prerequisites for that feat.
If he selected Show-off, he gains the Reflexive Parry feat, even if he does not meet the prerequisites for that feat.
If he selected Thug, he gains the Stunning Attack feat, even if he does not meet the prerequisites for that feat.
If he selected Trickster, he gains the Zingaran Surprise feat, even if he does not meet the prerequisites for that feat, including not being a Zingaran.
In either case, the brigand only gains the benefits of the style when wearing at most light armor.
Greater Mobility: From 15th level onwards the brigand may move up to his speed as part of a full attack action, rather than merely taking a five-foot step. He may move and attack in any order, so he might for example move five feet, attack once, move fifteen feet, attack twice more, and then move again for the remaining ten feet of his movement. Note that Greater Mobility does not apply if the brigand is mounted or is wearing heavy armor. This is an extraordinary ability.
Table 1-1: The Brigand
BAB = Level x .75
BDB = Level x .5
BPB = Level x .5
MAB = Level x .25
Fort = Level x .6
Ref = Level x .6
Will = Level x .3
Level Special
1 Combat Reflexes (or Mounted Combat), Favored Terrain +1
2 Brigand Style
3 Sneak Attack +1d6, Sneak Subdual
4 Favored Terrain +2
5 Improved Brigand Style, Mobility
6 Sneak Attack +2d6
7 Second Favored Terrain +1
8 Favored Terrain +3
9 Sneak Attack +3d6
10 Bonus feat, Improved Mobility
11 Brigand Style Mastery
12 Second Favored Terrain +2, Favored Terrain +4, Sneak Attack +4d6
13 Third Favored Terrain +1
14 Bonus feat
15 Greater Mobility, Sneak Attack +5d6
16
17 Favored Terrain +5
18 Second Favored Terrain +3, Sneak Attack +6d6, Bonus feat
19 Third Favored Terrain +2, Fourth Favored Terrain +1
20 Favored Terrain +6
I'd appreciate your comments on this, as of yet un-tested, class. Especially on the five flavors of Brigand Styles.
TTFN,
Yokiboy