Horror genre (this would be a good question for Hyrum)

Oh wow, it's been awhile then. I think you'll find the rules very different, and closer to the Mayfair version.

Hyrum.

That's good news. What do I have to do to get a peek at the new rules?

Also, if you're still putting notes about D20, you might as well do Runequest as well.

Lastly PLEASEW ditch the Mayfair art. It's miserable!!!!!!!!!!!!
 
Mac V said:
Oh wow, it's been awhile then. I think you'll find the rules very different, and closer to the Mayfair version.

Hyrum.

That's good news. What do I have to do to get a peek at the new rules?

Also, if you're still putting notes about D20, you might as well do Runequest as well.

Lastly PLEASEW ditch the Mayfair art. It's miserable!!!!!!!!!!!!

Just PM me with your email address and I'll add you again.

As for the art, yes, ALL of the Mayfair art is being tossed.

Hyrum.
 
Mangus,
I have been kicking around the idea of running a fantasy game in the dreamlands for years. Now that RQ is coming out I'm planning to do it. I'll be mixing in magix and monsters from Dreamlands and CoC:Dark Ages. I think the CoC core rules for sanity will port with no problems. I have not decided exactly how (or if) I will handle the Dreaming and Dreamlands Lore skills. I'll need to get my hands on RQ first. :) My FLGS should have my copy next week! Yippie!

Mangus said:
Now that RuneQuest is being approached as a generic ruleset I am curious how it will handle the horror genre. Taking into consideration that the Call of Cthulhu rules are related to older versions of RuneQuest I am guessing that MRQ will handle horror gaming just fine. Specifically, how does the new RuneQuest handle fright checks, and insanity rules? If these rules are not present how easy would it be to import these rules from CoC? Two settings that come to mind that I think would make good crossover materials for running a horror game powered by RuneQuest are Call of Cthulhu Dark Ages, and H.P. Lovecraft’s Dreamlands (DreamQuest if you will).
[snip]
Mangus
 
The Dreamlands are a fantastic (pun very much intended) source of material for gaming. Of course the quintessential stories involving the Dreamlands come from the source itself. It’s really a shame that Lovecraft’s Dreamcycle has always been overshadowed by his Mythos stories. There is a wealth of adventure waiting there for anyone willing to investigate.

Also, I would highly suggest reading Brian Lumley’s own addition to the Dreamcycle, the David Hero and Eldin the Wanderer tales. These stories are much closer to sword & sorcery than anything Lovecraft ever wrote. Many purists tend to look down upon these stories because of the over the top adventure angle, but Lumley tends to get that reaction – a lot! He is not afraid to play around with the standard Mythos formula, and more often than not it works well. His Titus Crow stories (some of which are Dream-based) sometimes read more like something inspired by H.G. Wells than H.P. Lovecraft, even though he is battling Cthulhu and his minions.

My long winded point is that I am glad to see others interested in using the Dreamlands for their game settings. Sometimes the standard Tolkien based settings tend to get stale, and played out. For me the Dreamlands offer a very cool alternative for fantasy roleplaying with a macabre twist.

MightyCthulhu, or anyone for that matter, if you do decide to proceed with a RuneQuest powered Dreamlands or Cthulhu Dark Ages game let me know. I would love to share game notes back and forth.

Mangus
 
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