Here are some of the modifications to the combat rules I'd use :
I would drop combat matrices for those simpler ones :
Attack
*Failure : nothing occurs
*Success : normal damage
*Critical success : double damage
Parry
*Failure : nothing occurs
*Success : adds weapon's AP to character's AP
*Critical success : adds double the weapon's AP to character's AP
Dodge
*Treat as a skill vs skill contest with the attacker's attack roll.
I would also treat combat actions differently.
I think "Combat Actions" should be the maximum number of combat actions in one turn.
The actual number of actions a character performs would be set after Initiative determination. For each action after the first, a cumulative -20% would be applied to all skill checks.
First reaction in a round should be treated normally, but subsequent reactions should get a cumulative -20% malus.
One additional parry without malus should be allowed with an off-hand weapon.
Example : Rolf is a 14-DEX character with 3 CA. As he is a skilled warrior with 90% in Swords, he decides to do his 3 allowed combat actions, getting a -40% malus to all 3 attacks.
During the round, he is forced to parry twice with his sword. The first reaction is done with the original -40% due to his 3 actions. The second one, however, is only at -60%. This malus will also be inflicted to all actions he has not performed yet.
I would drop combat matrices for those simpler ones :
Attack
*Failure : nothing occurs
*Success : normal damage
*Critical success : double damage
Parry
*Failure : nothing occurs
*Success : adds weapon's AP to character's AP
*Critical success : adds double the weapon's AP to character's AP
Dodge
*Treat as a skill vs skill contest with the attacker's attack roll.
I would also treat combat actions differently.
I think "Combat Actions" should be the maximum number of combat actions in one turn.
The actual number of actions a character performs would be set after Initiative determination. For each action after the first, a cumulative -20% would be applied to all skill checks.
First reaction in a round should be treated normally, but subsequent reactions should get a cumulative -20% malus.
One additional parry without malus should be allowed with an off-hand weapon.
Example : Rolf is a 14-DEX character with 3 CA. As he is a skilled warrior with 90% in Swords, he decides to do his 3 allowed combat actions, getting a -40% malus to all 3 attacks.
During the round, he is forced to parry twice with his sword. The first reaction is done with the original -40% due to his 3 actions. The second one, however, is only at -60%. This malus will also be inflicted to all actions he has not performed yet.