GenericSuperhero
Mongoose
Gretings, fellow space nerds.
Excuse me this bewildering use of Necromancy and allow yourself as many of air refresheners/pine-scented napkins/standarized active-carbon cartridges as you like from the baskets to your left.
That ritual is giving our LS systems quite a strain, but air is already adequate quality and the smell should be gone soon(tm).
Anyway, let me turn your attention to the merit of this summoning. Homebrew settings!
This week life happened to my squad and our planned adventures needed to be rescheduled in some unspecified future.
So, having a day on my hands I decided to bring back old memories and dug out Master of Orion from my GOG library. I played as I did so many times in the past long gone, but this time as my mighty cruiser fleets bombarded Nazin I thought "How awesome would it be to play Traveller here? To hunt to shapeshifting spies among admiralty, to fend off sentient machine fleets or help timid hive-like ant-people defend their worlds from invading grumpy battle-bears?"
Then I thought, if I can play a computer game - one turn per RL RPG session to paint background for the Travellers and couple that with corporation/entity activity mechanic I've found in some other places that would produce an almost real, living world for players to feel engaged in and be a part of. You know - weekly digest "news" about what happened around containing possible adventure hooks and so on. Party having possibility to ally with a faction, or work for highest bidders, or just do their own stuff(tm). Absurd crapload of work for the Referee but... living world.
There are some already build settings, with huge lore already, so this might feel like storming opened gates.
What are your thoughts on this take, gentlepersonae? I'd like to read on both MoO-derived and general take on homebrew, if you are so kind to elaborate.
Thank you for your cooperation.
You can request erasure of your biometrics data at the exit booth.
Excuse me this bewildering use of Necromancy and allow yourself as many of air refresheners/pine-scented napkins/standarized active-carbon cartridges as you like from the baskets to your left.
That ritual is giving our LS systems quite a strain, but air is already adequate quality and the smell should be gone soon(tm).
Anyway, let me turn your attention to the merit of this summoning. Homebrew settings!
This week life happened to my squad and our planned adventures needed to be rescheduled in some unspecified future.
So, having a day on my hands I decided to bring back old memories and dug out Master of Orion from my GOG library. I played as I did so many times in the past long gone, but this time as my mighty cruiser fleets bombarded Nazin I thought "How awesome would it be to play Traveller here? To hunt to shapeshifting spies among admiralty, to fend off sentient machine fleets or help timid hive-like ant-people defend their worlds from invading grumpy battle-bears?"
Then I thought, if I can play a computer game - one turn per RL RPG session to paint background for the Travellers and couple that with corporation/entity activity mechanic I've found in some other places that would produce an almost real, living world for players to feel engaged in and be a part of. You know - weekly digest "news" about what happened around containing possible adventure hooks and so on. Party having possibility to ally with a faction, or work for highest bidders, or just do their own stuff(tm). Absurd crapload of work for the Referee but... living world.
There are some already build settings, with huge lore already, so this might feel like storming opened gates.
What are your thoughts on this take, gentlepersonae? I'd like to read on both MoO-derived and general take on homebrew, if you are so kind to elaborate.
Thank you for your cooperation.
You can request erasure of your biometrics data at the exit booth.