Homebrew Setting

Dyrewulf

Mongoose
My playtest group has decided we want to design a new setting...which when we are done may or may not be up for publishing, we shall see. Anyways, so that we keep everything new...that will include a new mapped out area of colonized space.
Can someone point me in the direction of a good sub-sector generator...or even a sector generator?
 
Dyrewulf said:
My playtest group has decided we want to design a new setting...which when we are done may or may not be up for publishing, we shall see. Anyways, so that we keep everything new...that will include a new mapped out area of colonized space.
Can someone point me in the direction of a good sub-sector generator...or even a sector generator?
...uhm, how about the Traveller core rulebook?

Seriously, you *don't* need to generate an entire sector - just roll up a subsector to start off with. If you're thinking on a sector scale, make the first subsector ss A or D or M or P (so players can explore into the sector).

If you want to start exploration from the centre of the sector, the bottom right of ss F (hex 1620), bottom left of ss G (hex 1720), top right of ss J (hex 1621) or top left of ss K (hex 1721) are in the centre of a sector map and are good places to start off (it just depends which way your players want to head!).

If you really, really, cannot be bothered to do it by hand, try the Heaven and Earth program by Stuart Ferris. It's available, for free, to download at:

http://www.downport.com/wbd/HEAVEN_&_EARTH.htm

I seem to recall that it also comes with files for some of the OTU sectors, including the Spinward Marches :)

HTH
 
BTW, H&E can generate a subsector or a sector, and will also sort out the stars for you as well. You can make changes to any UWP (including changing or adding/removing stars) via a handy drop down menu panel.

I find it most useful... ;)
 
Thanks Gruffy.
I know I can sit down and create the systems, and probably will for a lot of it, but I also wanted something I can use for those overwhelming lazy days :D
 
Check out the old classic, Galactic:
http://traveller.wikia.com/wiki/Galactic

It's what I started with, before I wrote my own.

Hope This Helps,
Flynn
 
Well the reason I am being lazy is because the setting is going to span multiple eras of this setting...

Initial colonization of the stars...
Civil War...
First Contact...
Galactic Neighbors and War...


Each era will have more and more systems added and span thousands of years.
 
Dyrewulf said:
Well the reason I am being lazy is because the setting is going to span multiple eras of this setting...

Initial colonization of the stars...
Civil War...
First Contact...
Galactic Neighbors and War...


Each era will have more and more systems added and span thousands of years.

Wow, you are going to cover a lot of stuff with this project. Are you going to have a site or Yahoo Group or something like that?

Daniel
 
Gruffty the Hiver said:
Flynn said:
Check out the old classic, Galactic:
http://traveller.wikia.com/wiki/Galactic
Hang on - isn't H&E the next advancement/improvement on the Galactic software?

Not to my knowledge, although I'm sure Galactic was an inspiration to H&E.

With Regards,
Flynn
 
dafrca said:
Wow, you are going to cover a lot of stuff with this project. Are you going to have a site or Yahoo Group or something like that?

Daniel

I am sure we will later on in development. We are concentrating on the story around this setting...creating back history, culture, and so on.
We've only been working on this for about 2 weeks so far...I took on the task to create a timeline...which I can easily see being far too large for a book, so I think we will put a website up to house information about the setting that won't go in the book(s).
 
Dyrewulf said:
My playtest group has decided we want to design a new setting...which when we are done may or may not be up for publishing, we shall see.

I would definitely be interested in checking out your setting. :)

Please let us know when you are closer to a final product, (unless you want playtesters and reviewers before that, of course.)

With Regards,
Flynn
 
Dyrewulf said:
I am sure we will later on in development. We are concentrating on the story around this setting...creating back history, culture, and so on.
We've only been working on this for about 2 weeks so far...I took on the task to create a timeline...which I can easily see being far too large for a book, so I think we will put a website up to house information about the setting that won't go in the book(s).

Not to try an dtell you what to do, but you may want to check out Yahoo Groups as well. I have seen a couple of nice projects where folks were working on a group setting. The latest files went through the group owner and were download only. The polls allowed quick group checks. And obviously the post were good for conversations. Just a thought for you.

In any event, would love to see it once you have something you wish to share. :wink:

Daniel
 
Thanks for the input.
I am really looking forward to this settings development. I have worked on 2 RPG settings for d20 (both have yet to be published, one is waiting on another to be completed which is and has been bogged down by legal and licensing woes)
This project though is free of such issues and if we can pull it off. People will be able to play in what ever era they want to with little conflict and maybe be apart of ongoing development of the setting.
Of course I am talking down the line...it still being in its infancy, but my friends have played in a variation of the far future part of the setting of about 15 years now and it is and always has been one of my favorite games to play.
As things begin to solidify, I am sure we will open the setting for playtest groups to start playing in the world...which the first one is "Early Colonization". I will keep you all posted.
 
Jame Rowe said:
I've got a few subsectors already done and on the web if you want to borrow them.

Thanks Jame,
What I am shooting for is once we have the setting history set, the stories moving along, we will need "different levels" of charted space. As we can't use anything OTU, it is going to be a job to be sure. So what I want to do is finish the core setting, create the website and then open it up for people to add stuff to.
I really think that what makes a game popular is fan participation...allow the readers to help drive the story forward. My partners and I just want to create the history, the future is left in the hands of those that will read it, and roll those dice :) Warm the engines up on your scout per se.

Anyways, I will keep people informed, especially when we open up a yahoo or google group and subsequently a full website.

But to give people a bit of back history on why we want to do this...
"Virgo". one of our friends/father figures in our group (and father for one of us), had been a Traveller lover since he purchased the game brand new right off the shelves back in the 70s. He LOVED Traveller. He was a gearhead at heart, Sci-Fi was his passion. He used to run a bunch of us kids in a Saturday night game every week for years. As other people joined the group, we played other games but always went back to his traveller game...and he was also famous for his convention games which we loved to play in one shots. (some of those one shots have been played 10 times over by a few of us, they never ever got old).
So one of my writing partners was Virgos writing partner for many years, developing stories and screenplays. He developed this Traveller story line that was a few thousand years in the future of CT. It was a total blast, he gave Virgo the lead character spot by making him the Fleet Admiral for the fleet we all had characters in. This game went on (and off and on again) for around 7 years.
Well Virgo passed away a few years back, one of the last games he actually played was running a playtest session for one of the games I developed and gaming for all of us just hasn't been the same.
When Mongoose announced they were doing Traveller, we all wanted to jump on board because we knew, that ol'Grizzly bear would have tried his heart out to make a contribution. The Traveller playtest brought a few of us back to gaming, and every time we playtested we felt like he was right there with us.
We had hoped to get a dedication put in the book in his memory but that didn't happen and we totally understand, so we are going to just try and do it ourselves. We are going to develop a setting that he would have run Traveller games in for years to come, teaching our own kids that there is more than one way to skin a Hiver... :P (just kidding Gruffy)
So, this setting is purely being driven (at least for me) in wanting to place his memory somewhere lasting.
 
All the more reason to continue the project. I would also like to help out when things are up and running.

The idea of a having different times for the same settings (milieu in Traveller) is something I have done with my own OTU. Although, I only had 3 Milieu.

I look forward to whatever you put out there.
 
My own home grown Traveller setting is campaigning in the verge subsector. I have run my own campaign for almost 20 yrs with the Verge subsector and ma extremely happy with the region and my own work. Now for a time I was and started to retool my game to use the Traveller Hero's system (uses Hero System v5 rules) but, have decided instead to return to a more clasic format like being used in Mongoose Traveller version. Oh I will still add a few items of my own to the game mechanics as well but still is will be the MGT rules I will use. Now on another note I really like the 1248 era setting by Comstar Pubs, as it has more of the flavor I love plus since the past id "history" and the future is yet unwritten it makes more sense to me to use that game setting to play in. After the fall of the Virus and rebirth of the new politicics setting, I have a perfect setting to base a new campaign in a region that is backwater, and allows me to pretty much develope as to my own needs again! My gaming group consists on five old timer Traveller players and myself the GM. My last game setting/group has lasted now for over 12+ yrs, and we all feel that the 1248 game setting is a perfect playing backstory to work from.

Penn
 
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