This one is as old as Traveller itself, so stop me if you've heard it before....
It's really hard to generate highly skilled characters using the normal character generation rules. I attempted to generate a 'professor' type character, expert in Xeno-Archaeology, but even pushing him out to 10 terms of service as an Scientist scholar, I still only ever managed to attain skill 3 in Archaeology !
I think a five point scale for skills is perfect (it fits will real-world skill theory for instance), but it must be possible for someone to actually attain that skill level. I imagine this guy did pretty much nothing else for 40-odd years, but he managed to just make mid-range skill levels. He had one other skill at level 2, half a dozen more at 1, and about the same at 0.
I was wondering how unbalancing it would be to increase the number of skills a character receives ? I was thinking, in addition to the random rolls for each term of service, the character also gets 1 skill rank in any skill chosen by the player from that service's skill table. That would give my character above another 10 skill ranks to pick and choose, pretty much guaranteeing him a 5 in his chosen field, and a few other high ranked skills to go with it.
It's really hard to generate highly skilled characters using the normal character generation rules. I attempted to generate a 'professor' type character, expert in Xeno-Archaeology, but even pushing him out to 10 terms of service as an Scientist scholar, I still only ever managed to attain skill 3 in Archaeology !
I think a five point scale for skills is perfect (it fits will real-world skill theory for instance), but it must be possible for someone to actually attain that skill level. I imagine this guy did pretty much nothing else for 40-odd years, but he managed to just make mid-range skill levels. He had one other skill at level 2, half a dozen more at 1, and about the same at 0.
I was wondering how unbalancing it would be to increase the number of skills a character receives ? I was thinking, in addition to the random rolls for each term of service, the character also gets 1 skill rank in any skill chosen by the player from that service's skill table. That would give my character above another 10 skill ranks to pick and choose, pretty much guaranteeing him a 5 in his chosen field, and a few other high ranked skills to go with it.