Cleon the Mad
Mongoose
Xoph said:I am very excited about High Guard, but I am not a big fan of any of the new skills in Mercenary and I'm doubting the need for new skills. As a Game Designer myself, I understand how dangerous new skills can be to the balance of any game. New skills should not be added to the game like new toys. New skills need to be added only when a awkward hole is found in the game mechanics. What hole in the mechanics could "Discipline" possibly fill? Why don't non-Navy careers need "Discipline." If there is hole that it needs to be filled and this is the skill that fixes it, then that is awesome, otherwise why not use a skill that is already in the game.
True, but if you look at Mercenary, they explain how to take the new skills it introduced in careers not found in Mercenary. For each Core book career, it gives where if a roll of "X" skill comes up, one may pick "Y" skill, Y being one from Mercenary. Thus any career can take a Mercenary book skill if they so desire. I would suspect that if Discipline is a new skill for High Guard that they might do the same for those Core (and I'd assume Mercenary) book career(s) that might need or want the skill.