atpollard said:Please describe the disaster that requires abandoning ship that wouldn't be better dealt with by using the ship as a giant life raft until help arrives?
I can't. Nobody can. We can discuss things in abstract, but the reality is we have no data to draw upon except past historical data for similar activities. And in that, the points that I made have held true for thousands of years. The Costra Condordia is a prime example of hubris and stupdity. It had up to date charts, modern navigational equipment, modern ship technology, but it ran into the same problem that has plagued mariners since day one - rocks.
Will a fusion reactors magnetic containment rupture? I dunno. Will the hydrogen leak into the corridors, ignite and blow parts of the ship apart from the inside? I dunno.
atpollard said:Don't get me wrong, abandoning ship in a life raft is seriously cool ...
... I just have trouble with a ship jumping in and suffering a catastrophic failure (after arrival, because a disaster before jump just leaves you drifting at the 100 D limit and a disaster during jump leaves you dead) while also being too far for help to arrive and on a trajectory into the sun.
That starts to snap those suspenders of disbelief.
You are operating from the assumption that Traveller takes place within the 100D limit, and disasters only strike where convenient and timely rescue is available.
I don't disagree that staying within the hull provides you the best opportunity for safety from the hazards of space. But that may not always be possible. What would a ship do that is disabled and in a decaying orbit and no other ship is nearby, nor is there any ground capability for rescue? Stay on board the hulk as it hits the atmosphere and burns up? Even getting into space suits isn't enough because there is no safe place to go.
atpollard said:What event in Traveller makes it essential to escape from a ship in a small craft?
Fusion power plants do not explode.
MD and JD are just inert machinery without power.
Most life threatening disasters would not provide adequate warning to evacuate.
I just have trouble coming up with a plausible crisis.
Everyone has trouble coming up with "plausible" causes because we have nothing to work from. Safety gear is required for those "what if" cases that cannot be planned for, that cannot be predicted, and that DO occur at the worst possible times. Assuming that everything has a simple defined answer isn't how safety planning operates. Of course, a lot of time disaster planning is only AFTER a disaster and nature teaches us the hard way we ain't infallible or all-knowing.
Epicenter said:Like everything else in Traveller, prices are highly abstract.
...snip...Even the prices on middle passages I think should vary more; a middle passage on a passenger liner is going to be very different experience from a middle passage on a freighter.
Agreed. A wider range of passages, cabins and such would most likely be available. But officially they don't exist. Fortunately there are player mods!

Reynard said:I always thought you use the standard price because it makes a game simpler. The concept of price variance is definitely in the realm story device such as bartering for an item you really need on some back world or using the Haggling in a bazaar (Persuade) under some of the conditions mentioned in the last post. As with any game, don't abuse by going in to every shop and store and demand the clerk behind the counter MUST haggle every item's price.
I see no reason the players can't try to dicker down a stateroom price if they can roleplay it. Rundown ship with few passengers signing up and the captain is desperate to get off world should gain a few DMs as you convince him to lower the price to get at least some money. Then again, that could go the other way when your players NEED to get off world (imperial entanglements) and the captain of the only available ship willing can demand more.
Using supply and demand does make more for opportunities for role-playing and using those skills that don't always get used. Airlines typically operate their pricing structures in reverse - as time gets closer to departure prices tick UP towards the maximum. Cruise lines, though, operate in reverse, and prices can decline precipitously as departure looms closer.
I don't have any info on how passenger liners operated back when they were the only form of transport. I don't believe they operated using the airline model of pricing (a hideously complex set of pricing algorithms). I would expect they would have been more willing to haggle if there were a large number of empty slots available. Then again it would probably depend on the passage type and what was being haggled over. I don't suspect they would be willing to offer the $100,000 suite for "just" $40,000 because it was unsold. But I would think that they may offer a discount of some sort just to fill it. Part of that cost would depend upon the other costs associated with it (staff, food, booze, etc), which affects profit margin too.