FallingPhoenix
Mongoose
So, I was rolling up a Navy character for High Guard and discovered a few things that could use some clarification due to the fact that the Navy careers are sort of separate careers but sort of not...
One: When rolling for promotion, if you roll less than the number of terms in the career you're in, you leave the career. Do you count being in the Navy as one career or each Naval career in High Guard as a separate career? I did the latter, as otherwise staying in any of the advanced careers for more than one term would be extremely difficult (unless you made a Kirk-like meteoric rise to Captain).
Two: Since you carry over your rank to each career, do you gain the skills listed next to lower ranks in the career you move into? On the one hand, they're usually very career appropriate skills that would seem likely or even necessary to have rank in that career, but on the other hand, this would seem to give you more skills than non-naval careers (although that may not be true if a lot of the basic careers have skills at Rank 0 and 1). I'm not sure which way I lean on this one.
Three: RAW states that you gain an extra benefit roll for Rank 1-2, then 3-4, then 5-6. As you carry over rank to each Naval career, does this mean you should get this for each career's mustering out? That seems like it would give you more benefits than the Core book careers. So should those extra benefits be spread out over your entire Naval career? On the other hand, you could treat it like the massive amounts of cash that Dilettantes can potentially start out with and just say that's the benefit of long Naval career.
Four: Since each two ranks gives you an extra benefit roll (up to Rank 6), would you extend this with another one for Rank 7-8 and 9-10? I'm inclined to say no myself, as one Imperial Consort is surely enough for any Admiral...
Last question is actually not High Guard specific, but where many(?) characters can gain a Ship's Boat or something similar which they could likely rather easily sell for cash, should they be able to use that cash to pitch in on Ship Shares? Keep it? If so, it seems only fair that characters who don't want a ship be able to sell their ship shares. This would make Dilettantes not always massively more 'in the money' than other characters, which might be an interesting change.
I'm inclined to say "Give 'em the cash" since this would allow for early starting of a business from Merchant or giving them the funds to do something else grand like a Merc unit or saving up for another starship (or just starting less ridiculously in debt for the first one)...
One: When rolling for promotion, if you roll less than the number of terms in the career you're in, you leave the career. Do you count being in the Navy as one career or each Naval career in High Guard as a separate career? I did the latter, as otherwise staying in any of the advanced careers for more than one term would be extremely difficult (unless you made a Kirk-like meteoric rise to Captain).
Two: Since you carry over your rank to each career, do you gain the skills listed next to lower ranks in the career you move into? On the one hand, they're usually very career appropriate skills that would seem likely or even necessary to have rank in that career, but on the other hand, this would seem to give you more skills than non-naval careers (although that may not be true if a lot of the basic careers have skills at Rank 0 and 1). I'm not sure which way I lean on this one.
Three: RAW states that you gain an extra benefit roll for Rank 1-2, then 3-4, then 5-6. As you carry over rank to each Naval career, does this mean you should get this for each career's mustering out? That seems like it would give you more benefits than the Core book careers. So should those extra benefits be spread out over your entire Naval career? On the other hand, you could treat it like the massive amounts of cash that Dilettantes can potentially start out with and just say that's the benefit of long Naval career.
Four: Since each two ranks gives you an extra benefit roll (up to Rank 6), would you extend this with another one for Rank 7-8 and 9-10? I'm inclined to say no myself, as one Imperial Consort is surely enough for any Admiral...
Last question is actually not High Guard specific, but where many(?) characters can gain a Ship's Boat or something similar which they could likely rather easily sell for cash, should they be able to use that cash to pitch in on Ship Shares? Keep it? If so, it seems only fair that characters who don't want a ship be able to sell their ship shares. This would make Dilettantes not always massively more 'in the money' than other characters, which might be an interesting change.
I'm inclined to say "Give 'em the cash" since this would allow for early starting of a business from Merchant or giving them the funds to do something else grand like a Merc unit or saving up for another starship (or just starting less ridiculously in debt for the first one)...